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* Update CfgWeapons.hpp * Update XEH_preStart.sqf * Update XEH_preInit.sqf * Update fnc_canDefuse.sqf * Update fnc_canDefuse.sqf * fix condition Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update fnc_interactEH.sqf * Update addons/explosives/functions/fnc_interactEH.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
7 lines
274 B
Plaintext
7 lines
274 B
Plaintext
#include "script_component.hpp"
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#include "XEH_PREP.hpp"
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private _defusalKits = (QUOTE(getNumber (_x >> QQGVAR(defusalKit)) > 0) configClasses (configFile >> "CfgWeapons") apply {configName _x});
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uiNamespace setVariable [QGVAR(defusalKits), compileFinal str _defusalKits];
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