ACE3/addons/medical_engine/stringtable.xml
Psycool 94ceed201c
Korean translation Updated (#9436)
* KoreanTranslation

Someone has returned all the translations in Korean to English. there is no need to return them.

* koreantranslation

* Korean Typo Fix

* Korean Translation

* Update stringtable.xml

* Korean Translation Added

Added Korean translation related to Cargo Refuel

* Merge branch 'master' of https://github.com/Psycool3695/ACE3

* Korean translation Add/Updated
2023-09-27 13:28:04 -05:00

36 lines
2.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Medical_Engine">
<Key ID="STR_ACE_Medical_Engine_EnableVehicleCrashes_DisplayName">
<English>Enable Vehicle Crash Damage</English>
<Russian>Вкл. урон при аварии в транспорте</Russian>
<Spanish>Activar daño por accidente de vehículo</Spanish>
<French>Blessures de collision (véhicules)</French>
<Polish>Włącz obrażenia od kolizji pojazdu</Polish>
<Japanese>車両衝突ダメージを有効化</Japanese>
<German>Aktiviere Verletzungen durch Fahrzeugunfälle</German>
<Chinesesimp>启用车辆碰撞损坏</Chinesesimp>
<Korean>차량 충돌 피해 활성화</Korean>
</Key>
<Key ID="STR_ACE_Medical_Engine_EnableVehicleCrashes_Description">
<English>Controls whether crew receives damage from vehicle collisions.</English>
<Russian>Контролирует, получает ли экипаж урон от столкновения транспортного средства.</Russian>
<Spanish>Controla si la tripulación recibe daño debido a colisiones en vehículo.</Spanish>
<French>Définit si les passagers à bord des véhicules peuvent être blessés en cas d'accident.</French>
<Polish>Kontroluje czy załoga pojazdu otrzyma obrażenia podczas kolizji pojazdu.</Polish>
<Japanese>車両が衝突をすると乗員がダメージを受けるかどうかを決定します。</Japanese>
<German>Kontrolliert, ob Besatzung eines Fahrzeugs Schaden durch Unfälle erleiden soll</German>
<Chinesesimp>控制乘员是否受到车辆碰撞的伤害。</Chinesesimp>
<Korean>차량 충돌로 인해 탑승인원들이 피해를 받을 지 결정합니다.</Korean>
</Key>
<Key ID="STR_ACE_Medical_Engine_damagePassThroughEffect_displayName">
<English>Armor PassThrough Effect</English>
<Polish>방어구 PassThrough 효과</Polish>
</Key>
<Key ID="STR_ACE_Medical_Engine_damagePassThroughEffect_description">
<English>Controls effect of armor 'passThrough' on final damage. Makes high armor values, like ones used in GL rigs, less effective.\nUse 0% for pre 3.16.0 armor behavior.\nOnly touch this if you know what you're doing!</English>
<Polish>최종 데미지에 대한 방어구의 'PassThrough' 효과를 조정합니다. GL 리그에 사용되는 것과 같은 높은 방호값을 덜 효과적으로 만듭니다\n3.16.0 이전의 방어구 동작에는 0%를 사용하십시오.\n당신이 뭘 하고 있는지 알고 있는 경우에만 이걸 설정하세요!</Polish>
</Key>
</Package>
</Project>