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94ceed201c
* KoreanTranslation Someone has returned all the translations in Korean to English. there is no need to return them. * koreantranslation * Korean Typo Fix * Korean Translation * Update stringtable.xml * Korean Translation Added Added Korean translation related to Cargo Refuel * Merge branch 'master' of https://github.com/Psycool3695/ACE3 * Korean translation Add/Updated
36 lines
2.8 KiB
XML
36 lines
2.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Medical_Engine">
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<Key ID="STR_ACE_Medical_Engine_EnableVehicleCrashes_DisplayName">
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<English>Enable Vehicle Crash Damage</English>
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<Russian>Вкл. урон при аварии в транспорте</Russian>
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<Spanish>Activar daño por accidente de vehículo</Spanish>
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<French>Blessures de collision (véhicules)</French>
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<Polish>Włącz obrażenia od kolizji pojazdu</Polish>
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<Japanese>車両衝突ダメージを有効化</Japanese>
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<German>Aktiviere Verletzungen durch Fahrzeugunfälle</German>
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<Chinesesimp>启用车辆碰撞损坏</Chinesesimp>
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<Korean>차량 충돌 피해 활성화</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Engine_EnableVehicleCrashes_Description">
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<English>Controls whether crew receives damage from vehicle collisions.</English>
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<Russian>Контролирует, получает ли экипаж урон от столкновения транспортного средства.</Russian>
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<Spanish>Controla si la tripulación recibe daño debido a colisiones en vehículo.</Spanish>
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<French>Définit si les passagers à bord des véhicules peuvent être blessés en cas d'accident.</French>
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<Polish>Kontroluje czy załoga pojazdu otrzyma obrażenia podczas kolizji pojazdu.</Polish>
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<Japanese>車両が衝突をすると乗員がダメージを受けるかどうかを決定します。</Japanese>
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<German>Kontrolliert, ob Besatzung eines Fahrzeugs Schaden durch Unfälle erleiden soll</German>
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<Chinesesimp>控制乘员是否受到车辆碰撞的伤害。</Chinesesimp>
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<Korean>차량 충돌로 인해 탑승인원들이 피해를 받을 지 결정합니다.</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_Engine_damagePassThroughEffect_displayName">
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<English>Armor PassThrough Effect</English>
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<Polish>방어구 PassThrough 효과</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_Engine_damagePassThroughEffect_description">
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<English>Controls effect of armor 'passThrough' on final damage. Makes high armor values, like ones used in GL rigs, less effective.\nUse 0% for pre 3.16.0 armor behavior.\nOnly touch this if you know what you're doing!</English>
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<Polish>최종 데미지에 대한 방어구의 'PassThrough' 효과를 조정합니다. GL 리그에 사용되는 것과 같은 높은 방호값을 덜 효과적으로 만듭니다\n3.16.0 이전의 방어구 동작에는 0%를 사용하십시오.\n당신이 뭘 하고 있는지 알고 있는 경우에만 이걸 설정하세요!</Polish>
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</Key>
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</Package>
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</Project>
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