ACE3/addons/maverick/config.cpp
xrufix 31b1050f3b Maverick L (laser guided AGM) (#5364)
* Initial commit

* Initial commit

* Initial Commit

ACE-Coding-Guidelines compatible version of http://steamcommunity.com/sharedfiles/filedetails/?id=943852645

* Changes to realisticnames, readme.md, added to authors.

* Dependency on ace_missileguidance

* readme

* Use ACE-AMG for ammo

* Use macros in all configs

* Use own attackProfile to prevent climbing at start even in low-flight-conditions.

* include HUD from ace_hellfire

* fix missing semicolon

* Add missing defines, makes HUD work for now.

* Readme

* replace tabs with spaces

* replace tabs with spaces 2

* replace tabs with spaces 3

* Use missileguidance's DIR-Profile instead of own. Keep profiles config for name and nameLocked values necessary for HUD

* Use showHud from ace_laser

* Minor Cleanup
2017-09-16 22:25:20 +02:00

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934 B
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_hellfire"};
author = ECSTRING(common,ACETeam);
authors[] = {"xrufix"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
ammo[] = {
GVAR(L)
};
magazines[] = {
QGVAR(L_magazine_x1),
QGVAR(L_pylonmissile_x1),
QGVAR(L_pylonmissile_x2),
QGVAR(L_pylonRack_1Rnd),
QGVAR(L_PylonRack_3Rnd),
QGVAR(L_PylonRack_x1),
QGVAR(L_PylonRack_x2)
};
weapons[] = {
GVAR(L_Launcher_Plane),
GVAR(L_Launcher)
};
units[] = {};
};
};
class SensorTemplateLaser;
#include "CfgAmmo.hpp"
#include "CfgMagazines.hpp"
#include "CfgWeapons.hpp"
#include "ACE_GuidanceConfig.hpp"