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31b1050f3b
* Initial commit * Initial commit * Initial Commit ACE-Coding-Guidelines compatible version of http://steamcommunity.com/sharedfiles/filedetails/?id=943852645 * Changes to realisticnames, readme.md, added to authors. * Dependency on ace_missileguidance * readme * Use ACE-AMG for ammo * Use macros in all configs * Use own attackProfile to prevent climbing at start even in low-flight-conditions. * include HUD from ace_hellfire * fix missing semicolon * Add missing defines, makes HUD work for now. * Readme * replace tabs with spaces * replace tabs with spaces 2 * replace tabs with spaces 3 * Use missileguidance's DIR-Profile instead of own. Keep profiles config for name and nameLocked values necessary for HUD * Use showHud from ace_laser * Minor Cleanup
39 lines
934 B
C++
39 lines
934 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_hellfire"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"xrufix"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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ammo[] = {
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GVAR(L)
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};
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magazines[] = {
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QGVAR(L_magazine_x1),
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QGVAR(L_pylonmissile_x1),
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QGVAR(L_pylonmissile_x2),
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QGVAR(L_pylonRack_1Rnd),
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QGVAR(L_PylonRack_3Rnd),
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QGVAR(L_PylonRack_x1),
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QGVAR(L_PylonRack_x2)
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};
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weapons[] = {
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GVAR(L_Launcher_Plane),
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GVAR(L_Launcher)
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};
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units[] = {};
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};
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};
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class SensorTemplateLaser;
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#include "CfgAmmo.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgWeapons.hpp"
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#include "ACE_GuidanceConfig.hpp"
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