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39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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#include "key.sqf"
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// reload mutex, you can't play signal while reloading
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GVAR(ReloadMutex) = true;
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// Event for main display to be loaded:
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["mainDisplayLoaded", {
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// handle reloading
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(findDisplay 46) displayAddEventHandler ["KeyDown", {
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if ((_this select 1) in actionKeys "ReloadMagazine") then {
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if ((isNull ACE_player) || {!alive ACE_player}) exitWith {false};
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private _weapon = currentWeapon ACE_player;
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if (_weapon != "") then {
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GVAR(ReloadMutex) = false;
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private _gesture = getText (configfile >> "CfgWeapons" >> _weapon >> "reloadAction");
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private _isLauncher = _weapon isKindOf ["Launcher", (configFile >> "CfgWeapons")];
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private _config = ["CfgGesturesMale", "CfgMovesMaleSdr"] select _isLauncher;
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private _duration = getNumber (configfile >> _config >> "States" >> _gesture >> "speed");
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if (_duration != 0) then {
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_duration = if (_duration < 0) then { abs _duration } else { 1 / _duration };
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} else {
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_duration = 3;
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};
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TRACE_2("Reloading, blocking gestures",_weapon,_duration);
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[{GVAR(ReloadMutex) = true;}, [], _duration] call EFUNC(common,waitAndExecute);
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};
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};
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false
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}];
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}] call EFUNC(common,addEventHandler);
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