ACE3/addons/spectator/CfgVehicles.hpp
PabstMirror cd30b09b4f Convert ACE_settings to CBA_settings (#4895)
* Convert ACE_settings to CBA_settings

* Run Modules Globaly, BWC for SetSetting

* Add support for string settings

* ACE_ServerSettings warning

* Add handler for global setting being changed

* Add deprecated and replaced not to Settings Framework doc

* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu

* Change modules scope to 1

* Disable debug
2017-11-11 20:21:55 +01:00

89 lines
2.9 KiB
C++

class CfgVehicles {
class ACE_Module;
class GVAR(moduleSettings): ACE_Module {
scope = 1;
displayName = CSTRING(Settings_DisplayName);
icon = QPATHTOF(data\Icon_Module_Spectator_ca.paa);
category = "ACE";
function = QFUNC(moduleSpectatorSettings);
isGlobal = 1;
author = ECSTRING(common,ACETeam);
class Arguments {
class enableAI {
displayName = CSTRING(ai_DisplayName);
description = CSTRING(ai_Description);
typeName = "BOOL";
defaultValue = 0;
};
class cameraModes {
displayName = CSTRING(modes_DisplayName);
description = CSTRING(modes_Description);
typeName = "NUMBER";
class values {
class all {
name = CSTRING(modes_all);
value = 0;
default = 1;
};
class unit {
name = CSTRING(modes_unit);
value = 1;
};
class free {
name = "$STR_A3_Spectator_free_camera_tooltip";
value = 2;
};
class internal {
name = "$STR_A3_Spectator_1pp_camera_tooltip";
value = 3;
};
class external {
name = "$STR_A3_Spectator_3pp_camera_tooltip";
value = 4;
};
};
};
class visionModes {
displayName = CSTRING(visions_DisplayName);
description = CSTRING(visions_Description);
typeName = "NUMBER";
class values {
class all {
name = CSTRING(modes_all);
value = 0;
default = 1;
};
class nv {
name = CSTRING(visions_nv);
value = 1;
};
class ti {
name = CSTRING(visions_ti);
value = 2;
};
class none {
name = "$STR_Special_None";
value = 3;
};
};
};
};
class ModuleDescription {
description = CSTRING(Settings_Description);
};
};
class VirtualMan_F;
class GVAR(virtual): VirtualMan_F {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(DisplayName);
scope = 2;
scopeArsenal = 0;
scopeCurator = 0;
weapons[] = {};
delete ACE_Actions;
delete ACE_SelfActions;
};
};