ACE3/addons/common/XEH_preInit.sqf
2016-05-30 21:14:34 +02:00

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// by commy2
#include "script_component.hpp"
ADDON = false;
#include "XEH_PREP.hpp"
//ACE events global variables
GVAR(eventsLocation) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0];
GVAR(eventsLocation) setText QGVAR(eventsLocation);
// backwards comp
DFUNC(canUseWeapon) = {
ACE_DEPRECATED("ace_common_fnc_canUseWeapon","3.7.0","CBA_fnc_canUseWeapon");
_this call CBA_fnc_canUseWeapon;
};
DFUNC(selectWeaponMode) = {
ACE_DEPRECATED("ace_common_fnc_selectWeaponMode","3.7.0","CBA_fnc_selectWeapon");
_this call CBA_fnc_selectWeapon;
};
GVAR(syncedEvents) = HASH_CREATE;
GVAR(showHudHash) = [] call FUNC(hashCreate);
//GVARS for execNextFrame and waitAndExec and waitUntilAndExecute
GVAR(waitAndExecArray) = [];
GVAR(nextFrameNo) = diag_frameno;
GVAR(nextFrameBufferA) = [];
GVAR(nextFrameBufferB) = [];
GVAR(waitUntilAndExecArray) = [];
GVAR(settingsInitFinished) = false;
GVAR(runAtSettingsInitialized) = [];
// @todo: Generic local-managed global-synced objects (createVehicleLocal)
//Debug
ACE_COUNTERS = [];
// Load settings on the server and broadcast them
if (isServer) then {
call FUNC(loadSettingsOnServer);
};
GVAR(statusEffect_Names) = [];
GVAR(statusEffect_isGlobal) = [];
GVAR(setHearingCapabilityMap) = [];
//////////////////////////////////////////////////
// Set up PlayerChanged eventhandler for pre init (EH is installed in postInit)
//////////////////////////////////////////////////
ACE_player = objNull;
uiNamespace setVariable ["ACE_player", objNull];
// Init toHex
[0] call FUNC(toHex);
isHC = !hasInterface && !isDedicated; // deprecated because no tag
missionNamespace setVariable ["ACE_isHC", ACE_isHC];
uiNamespace setVariable ["ACE_isHC", ACE_isHC];
ADDON = true;