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52 lines
1.3 KiB
Plaintext
52 lines
1.3 KiB
Plaintext
/*
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* Author: Glowbal
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* Enabled the vitals loop for a unit.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* ReturnValue:
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* <NIL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private "_unit";
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_unit = _this select 0;
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if ([_unit] call FUNC(hasMedicalEnabled)) then {
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if !(local _unit) exitwith{
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[[_unit], QUOTE(DFUNC(addToInjuredCollection)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
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};
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if (_unit getvariable[QGVAR(addedToUnitLoop),false]) exitwith{};
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_unit setvariable [QGVAR(addedToUnitLoop),true, true];
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if (isNil QGVAR(InjuredCollection)) then {
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GVAR(InjuredCollection) = [];
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};
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GVAR(InjuredCollection) pushback _unit;
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[{
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private "_unit";
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_unit = (_this select 0) select 0;
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if (!alive _unit || !local _unit) then {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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} else {
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[_unit] call FUNC(handleUnitVitals);
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private "_pain";
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_pain = _unit getvariable [QGVAR(pain), 0];
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if (_pain > 45) then {
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if (random(1) > 0.6) then {
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[_unit] call FUNC(setUnconscious);
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};
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[_unit] call FUNC(playInjuredSound);
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};
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};
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}, 1, [_unit]] call CBA_fnc_addPerFrameHandler;
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};
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