ACE3/addons/dragon/CfgAmmo.hpp
Brandon Danyluk 959564023e Merge remote-tracking branch 'ACERemote/master' into missileDynamics
# Conflicts:
#	addons/maverick/CfgAmmo.hpp
#	addons/maverick/CfgMagazines.hpp
#	addons/maverick/CfgWeapons.hpp
2021-10-15 20:59:28 -06:00

155 lines
4.6 KiB
C++

class CfgAmmo {
class ammo_Penetrator_Base;
class M_Scalpel_AT;
class Rocket_03_AP_F;
class GVAR(penetrator_super): ammo_Penetrator_Base {
caliber = 60;
warheadName = "HEAT";
hit = 460;
fuseDistance = 75;
};
class GVAR(dragonBase): Rocket_03_AP_F {
EGVAR(frag,skip) = 1;
scope = 1;
aiAmmoUsageFlags = "128+512";
model = QPATHTOF(models\dragon.p3d);
maxSpeed = 200;
thrust = 300;
initTime = 0.151;
thrustTime = 0;
sideAirFriction = 0.05;
effectsMissile = "missile2";
effectFlare = "";
airFriction = 0.5;
fuseDistance = 75;
whistleDist = 2;
hit = 100;
indirectHit = 9;
indirectHitRange = 1;
explosive = 0.8;
timeToLive = 60;
cost = 500;
simulationStep = 0.005;
maxControlRange = 1500;
EGVAR(vehicle_damage,incendiary) = 1.0;
class ace_missileguidance {
pitchRate = 0;
yawRate = 0;
canVanillaLock = 0;
// Guidance type for munitions
defaultSeekerType = "SACLOS";
seekerTypes[] = { "SACLOS" };
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "LineOfSight";
navigationTypes[] = { "LineOfSight" };
seekLastTargetPos = 0;
seekerAngle = 30;
seekerAccuracy = 1;
seekerMinRange = 65;
seekerMaxRange = 1000;
correctionDistance = 30;
missileLeadDistance = 0;
offsetFromCrosshair[] = { 0, 0, 0 };
serviceInterval = 0.33; // how many seconds between pops
serviceCharges = 32; // how many charges are in this missile
serviceChargeAcceleration = 6.5;
dragonSpeed = 100; // meters per second
defaultAttackProfile = "DRAGON";
attackProfiles[] = {"DRAGON"};
};
};
class GVAR(super): GVAR(dragonBase) {
submunitionAmmo = QGVAR(penetrator_super);
submunitionDirectionType = "SubmunitionModelDirection";
submunitionInitSpeed = 1000;
submunitionParentSpeedCoef = 0;
submunitionInitialOffset[] = { 0, 0, -0.2 };
class ace_missileguidance {
enabled = 1;
pitchRate = 0;
yawRate = 0;
// Guidance type for munitions
defaultSeekerType = "SACLOS";
seekerTypes[] = { "SACLOS" };
defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" };
seekLastTargetPos = 0;
seekerAngle = 30;
seekerAccuracy = 1;
seekerMinRange = 30;
seekerMaxRange = 1500;
correctionDistance = 30;
missileLeadDistance = 0;
serviceInterval = 0.33; // how many seconds between pops
serviceCharges = 60; // how many charges are in this missile
serviceChargeAcceleration = 6.5;
dragonSpeed = 100; // meters per second
defaultAttackProfile = "DRAGON";
attackProfiles[] = {"DRAGON"};
};
};
class ShellBase;
class GVAR(serviceCharge): ShellBase {
hit = 1;
indirectHit = 2;
indirectHitRange = 1;
typicalSpeed = 100;
explosive = 1;
cost = 300;
model = "\A3\Weapons_F\empty.p3d";
airFriction = 0;
timeToLive = 1;
explosionTime = 0.001;
soundFly[] = {"",1,1};
soundEngine[] = {"",1,4};
CraterEffects = "";
explosionEffects = QGVAR(serviceExplosion);
hitarmor[] = {"soundDefault1", 1};
hitbuilding[] = {"soundDefault1", 1};
hitconcrete[] = {"soundDefault1", 1};
hitdefault[] = {"soundDefault1", 1};
hitfoliage[] = {"soundDefault1", 1};
hitglass[] = {"soundDefault1", 1};
hitglassarmored[] = {"soundDefault1", 1};
hitgroundhard[] = {"soundDefault1", 1};
hitgroundsoft[] = {"soundDefault1", 1};
hitiron[] = {"soundDefault1", 1};
hitman[] = {"soundDefault1", 1};
hitmetal[] = {"soundDefault1", 1};
hitmetalplate[] = {"soundDefault1", 1};
hitplastic[] = {"soundDefault1", 1};
hitrubber[] = {"soundDefault1", 1};
hitwood[] = {"soundDefault1", 1};
sounddefault1[] = {QPATHTOF(sounds\service_charge.wss), 56.2341, 1, 1800};
soundHit[] = {QPATHTOF(sounds\service_charge.wss),56.23413,1,1800};
multiSoundHit[] = {"soundDefault1", 1};
};
};