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If the spectator camera unit was set before the camera had ever opened then the unit list wouldn't be populated and as such the camera would automatically abort to free mode since the unit wasn't available to spectate. So now I'm running the updateUnits function before opening the camera to pre-populate the list. |
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.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf |
ace_spectator
A flexible spectator framework for mission makers to use.
Includes a public API for integration into custom respawn frameworks and a template for use with the vanilla respawn framework.
For more information, see: http://ace3mod.com/wiki/feature/spectator.html
Maintainers
The people responsible for merging changes to this component or answering potential questions.