ACE3/addons/spectator
SilentSpike 95aa9f604b Fix manual pre-setting of spectator camera unit
If the spectator camera unit was set before the camera had ever opened then the unit list wouldn't be populated and as such the camera would automatically abort to free mode since the unit wasn't available to spectate.

So now I'm running the updateUnits function before opening the camera to pre-populate the list.
2015-08-11 13:53:55 +01:00
..
functions Fix manual pre-setting of spectator camera unit 2015-08-11 13:53:55 +01:00
UI Add "focus on unit" to spectator free camera 2015-08-08 15:49:07 +01:00
$PBOPREFIX$ Add Spectator. 2015-06-28 19:34:21 -07:00
ACE_Settings.hpp Overhaul spectator icon handling and rendering 2015-08-06 16:03:32 +01:00
CfgEventHandlers.hpp Add Spectator. 2015-06-28 19:34:21 -07:00
CfgVehicles.hpp Remove legacy spectator settings module argument 2015-08-07 00:28:54 +01:00
config.cpp Replace spectator respawn changes with a template 2015-08-04 23:21:10 +01:00
README.md Update ace_spectator readme 2015-08-08 17:22:04 +01:00
script_component.hpp Update spectator UI styling 2015-08-07 15:15:04 +01:00
stringtable.xml Add keys to adjust spectator camera speed and zoom 2015-08-08 18:31:37 +01:00
XEH_postInit.sqf Enable ace_spectator respawn framework integration 2015-08-04 22:03:46 +01:00
XEH_preInit.sqf Add keys to adjust spectator camera speed and zoom 2015-08-08 18:31:37 +01:00

ace_spectator

A flexible spectator framework for mission makers to use.

Includes a public API for integration into custom respawn frameworks and a template for use with the vanilla respawn framework.

For more information, see: http://ace3mod.com/wiki/feature/spectator.html

Maintainers

The people responsible for merging changes to this component or answering potential questions.