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dc1098233e
Improvements made to assignOpenWounds, now better results for single hits.
66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
/**
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* fn_assignOpenWounds.sqf
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* @Descr: N/A
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* @Author: Glowbal
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*
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* @Arguments: []
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* @Return:
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* @PublicAPI: false
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*/
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#include "script_component.hpp"
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private ["_unit", "_amountOfDamage", "_typeOfInjury", "_bodyPartn"];
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_unit = _this select 0;
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_amountOfDamage = _this select 1;
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_typeOfInjury = _this select 2;
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_bodyPartn = _this select 3;
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if (_amountOfDamage > 0.05) exitwith {
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switch (toLower _typeOfInjury) do {
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case "bullet": {
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[_unit, _bodyPartn, round(random(2)), 1, false] call FUNC(addOpenWounds);
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};
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case "grenade": {
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[_unit, _bodyPartn, round(random(2)), 1] call FUNC(addOpenWounds);
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for "_i" from 0 to round(random(3)) /* step +1 */ do {
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[_unit, round(random(6)), round(random(2)), 1, false] call FUNC(addOpenWounds);
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};
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};
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case "explosive": {
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[_unit, _bodyPartn, round(random(2)), 1] call FUNC(addOpenWounds);
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for "_i" from 0 to round(random(4)) /* step +1 */ do {
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[_unit, round(random(6)), round(random(2)), 1, false] call FUNC(addOpenWounds);
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};
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};
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case "shell": {
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[_unit, _bodyPartn, round(random(2)), 1] call FUNC(addOpenWounds);
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for "_i" from 0 to round(random(5)) /* step +1 */ do {
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[_unit, round(random(6)), round(random(2)), 1, false] call FUNC(addOpenWounds);
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};
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};
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case "backblast": {
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if (random(1)>=0.5) then{
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[_unit, _bodyPartn, round(random(1)), 1, false] call FUNC(addOpenWounds);
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};
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};
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case "unknown": {
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[_unit, _bodyPartn, round(random(1)), 1, false] call FUNC(addOpenWounds);
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};
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case "vehiclecrash": {
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if (random(1)>=0.5) then{
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[_unit, _bodyPartn, round(random(1)), 1, false] call FUNC(addOpenWounds);
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};
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};
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default {
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[_unit, _bodyPartn, round(random(1)), 1, false] call FUNC(addOpenWounds);
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};
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};
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// one more call to broadcast the new injuries
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[_unit, _bodyPartn, 0, 0, true] call FUNC(addOpenWounds);
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true;
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};
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false; |