mirror of
https://github.com/acemod/ACE3.git
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8763184b6a
* Dragon work cleanup remove unused p3ds add pos_gunner_dir/pos_gunner to static add [csw] prefix to arsenal version add sight interaction icons * Update fnc_staticWeaponInit_unloadExtraMags.sqf * ace_rearm compat allows pulling carry mags out of rearm trucks * Update fnc_ai_handleFired.sqf * Re-add 3den attributes * cleanup and move A2 staticweapon strings to ace_csw
148 lines
4.4 KiB
C++
148 lines
4.4 KiB
C++
class CfgAmmo {
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class ammo_Penetrator_Base;
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class M_Scalpel_AT;
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class Rocket_03_AP_F;
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class GVAR(penetrator_super): ammo_Penetrator_Base {
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caliber = 60;
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warheadName = "HEAT";
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hit = 460;
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fuseDistance = 75;
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};
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class GVAR(dragonBase): Rocket_03_AP_F {
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EGVAR(frag,skip) = 1;
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scope = 1;
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aiAmmoUsageFlags = "128+512";
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model = QPATHTOF(models\dragon.p3d);
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maxSpeed = 200;
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thrust = 300;
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initTime = 0.151;
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thrustTime = 0;
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sideAirFriction = 0.05;
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effectsMissile = "missile2";
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effectFlare = "";
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airFriction = 0.5;
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fuseDistance = 75;
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whistleDist = 2;
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hit = 100;
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indirectHit = 9;
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indirectHitRange = 1;
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explosive = 0.8;
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timeToLive = 60;
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cost = 500;
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simulationStep = 0.005;
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maxControlRange = 1500;
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class ace_missileguidance {
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minDeflection = 0;
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maxDeflection = 0;
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incDeflection = 0;
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canVanillaLock = 0;
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// Guidance type for munitions
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defaultSeekerType = "SACLOS";
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seekerTypes[] = { "SACLOS" };
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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seekLastTargetPos = 0;
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seekerAngle = 30;
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seekerAccuracy = 1;
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seekerMinRange = 65;
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seekerMaxRange = 1000;
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correctionDistance = 30;
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missileLeadDistance = 0;
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offsetFromCrosshair[] = { 0, 0, 0 };
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serviceInterval = 0.33; // how many seconds between pops
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serviceCharges = 32; // how many charges are in this missile
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serviceChargeAcceleration = 6.5;
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dragonSpeed = 100; // meters per second
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defaultAttackProfile = "DRAGON";
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attackProfiles[] = {"DRAGON"};
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};
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};
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class GVAR(super) : GVAR(dragonBase) {
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submunitionAmmo = QGVAR(penetrator_super);
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submunitionDirectionType = "SubmunitionModelDirection";
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submunitionInitSpeed = 1000;
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submunitionParentSpeedCoef = 0;
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submunitionInitialOffset[] = { 0, 0, -0.2 };
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class ace_missileguidance {
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enabled = 1;
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// Guidance type for munitions
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defaultSeekerType = "SACLOS";
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seekerTypes[] = { "SACLOS" };
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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seekLastTargetPos = 0;
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seekerAngle = 30;
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seekerAccuracy = 1;
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seekerMinRange = 30;
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seekerMaxRange = 1500;
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correctionDistance = 30;
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missileLeadDistance = 0;
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serviceInterval = 0.33; // how many seconds between pops
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serviceCharges = 60; // how many charges are in this missile
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serviceChargeAcceleration = 6.5;
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dragonSpeed = 100; // meters per second
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defaultAttackProfile = "DRAGON";
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attackProfiles[] = {"DRAGON"};
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};
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};
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class ShellBase;
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class GVAR(serviceCharge) : ShellBase {
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hit = 1;
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indirectHit = 2;
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indirectHitRange = 1;
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typicalSpeed = 100;
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explosive = 1;
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cost = 300;
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model = "\A3\Weapons_F\empty.p3d";
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airFriction = 0;
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timeToLive = 1;
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explosionTime = 0.001;
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soundFly[] = {"",1,1};
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soundEngine[] = {"",1,4};
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CraterEffects = "";
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explosionEffects = QGVAR(serviceExplosion);
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hitarmor[] = {"soundDefault1", 1};
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hitbuilding[] = {"soundDefault1", 1};
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hitconcrete[] = {"soundDefault1", 1};
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hitdefault[] = {"soundDefault1", 1};
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hitfoliage[] = {"soundDefault1", 1};
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hitglass[] = {"soundDefault1", 1};
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hitglassarmored[] = {"soundDefault1", 1};
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hitgroundhard[] = {"soundDefault1", 1};
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hitgroundsoft[] = {"soundDefault1", 1};
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hitiron[] = {"soundDefault1", 1};
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hitman[] = {"soundDefault1", 1};
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hitmetal[] = {"soundDefault1", 1};
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hitmetalplate[] = {"soundDefault1", 1};
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hitplastic[] = {"soundDefault1", 1};
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hitrubber[] = {"soundDefault1", 1};
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hitwood[] = {"soundDefault1", 1};
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sounddefault1[] = {QPATHTOF(sounds\service_charge.wss), 56.2341, 1, 1800};
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soundHit[] = {QPATHTOF(sounds\service_charge.wss),56.23413,1,1800};
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multiSoundHit[] = {"soundDefault1", 1};
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};
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};
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