ACE3/addons/medical_gui/functions/fnc_onMenuOpen.sqf
2024-03-28 13:57:23 -05:00

100 lines
3.1 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: Glowbal, mharis001
* Handles opening the Medical Menu. Called from onLoad event.
*
* Arguments:
* 0: Medical Menu display <DISPLAY>
*
* Return Value:
* None
*
* Example:
* [DISPLAY] call ace_medical_gui_fnc_onMenuOpen
*
* Public: No
*/
params ["_display"];
// Create background effects based on interact menu setting
if (EGVAR(interact_menu,menuBackground) == 1) then {[QGVAR(id), true] call EFUNC(common,blurScreen)};
if (EGVAR(interact_menu,menuBackground) == 2) then {0 cutRsc [QEGVAR(interact_menu,menuBackground), "PLAIN", 1, false]};
// Fix mouse moving randomly
[{
[{setMousePosition _this}, _this] call CBA_fnc_execNextFrame;
}, getMousePosition] call CBA_fnc_execNextFrame;
// Set middle header as target name
private _ctrlTitle = _display displayCtrl IDC_NAME;
_ctrlTitle ctrlSetText ([GVAR(target)] call EFUNC(common,getName));
// Initially hide the triage select buttons
[_display] call FUNC(toggleTriageSelect);
// Store display and add PFH to update it
uiNamespace setVariable [QGVAR(menuDisplay), _display];
["ace_medicalMenuOpened", [ACE_player, GVAR(target), _display]] call CBA_fnc_localEvent;
if (GVAR(menuPFH) != -1) exitWith {
TRACE_1("Menu PFH already running",GVAR(menuPFH));
};
GVAR(menuPFH) = [LINKFUNC(menuPFH), 0, []] call CBA_fnc_addPerFrameHandler;
// Hide categories if they don't have any actions (airway)
private _list = [
[IDC_TRIAGE, true],
[IDC_EXAMINE, true],
[IDC_BANDAGE, "bandage"],
[IDC_MEDICATION, "medication"],
[IDC_AIRWAY, "airway"],
[IDC_ADVANCED, "advanced"],
[IDC_DRAG, "drag"],
[IDC_TOGGLE, true]
];
private _countEnabled = {
_x params ["", "_category"];
if (_category isEqualType "") then { _x set [1, (GVAR(actions) findIf {_category == _x select 1}) > -1]; };
_x select 1
} count _list;
private _offsetX = POS_X(1.5) + 0.5 * (POS_X(12.33) - POS_X(_countEnabled * 1.5) - POS_W(2 * 0.2));
// 0.2 - divider gap size
// Set divider position
private _ctrl = _display displayCtrl IDC_TRIAGE_DIVIDER;
_ctrl ctrlSetPositionX _offsetX + POS_W(1.5) + POS_W(0.085); // 0.085 = (0.2 - 0.03) / 2
_ctrl ctrlCommit 0;
_ctrl = _display displayCtrl IDC_TOGGLE_DIVIDER;
_ctrl ctrlSetPositionX _offsetX + POS_W(1.5*(_countEnabled - 1)) + POS_W(0.2) + POS_W(0.085);
_ctrl ctrlCommit 0;
{
_x params ["_idc", "_enabled"];
if (_forEachIndex == 1 || {_forEachIndex == count _list - 1}) then {
_offsetX = _offsetX + POS_W(0.2);
};
private _ctrl = _display displayCtrl _idc;
if (_enabled) then {
_ctrl ctrlSetPositionX _offsetX;
_ctrl ctrlCommit 0;
_offsetX = _offsetX + POS_W(1.5);
} else {
_ctrl ctrlShow false;
};
} forEach _list;
// Set toggle button icon and tooltip
private _ctrl = _display displayCtrl IDC_TOGGLE;
if (GVAR(target) == ACE_player) then {
_ctrl ctrlSetText QPATHTOF(data\categories\toggle_to_other.paa);
_ctrl ctrlSetTooltip LLSTRING(ToggleToOther);
} else {
_ctrl ctrlSetText QPATHTOF(data\categories\toggle_to_self.paa);
_ctrl ctrlSetTooltip LLSTRING(ToggleToSelf);
};