ACE3/addons/grenades/functions/fnc_flashbangThrownFuze.sqf
2023-09-22 18:08:34 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Waits for the flashbang grenade fuze to trigger and 'explode'
*
* Arguments:
* 0: projectile - Flashbang Grenade <OBJECT>
*
* Return Value:
* None
*
* Example:
* [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze
*
* Public: No
*/
params ["_projectile"];
TRACE_1("params",_projectile);
if (alive _projectile) then {
playSound3D ["A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_01.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
["ace_flashbangExploded", [getPosASL _projectile]] call CBA_fnc_globalEvent;
};