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d6faac5881
* Initial IR flashlight tests * More experiments * Rewrite using engine IR lights * Rework ranges, fix bugs, add docs * Fix uncommented DISABLE_COMPILE_CACHE Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Markdown fixes Co-authored-by: jonpas <jonpas33@gmail.com> * Use baseWeapon instead of custom property * Add baseWeapon to SPIR --------- Co-authored-by: jonpas <jonpas33@gmail.com>
53 lines
1.4 KiB
Plaintext
53 lines
1.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Initializes the item context menu for the DBAL.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_irlight_fnc_initItemContextMenu
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*
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* Public: No
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*/
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{
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_x params ["_variant", "_displayName"];
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[
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"ACE_DBAL_A3_Red", "POINTER", _displayName, [], "", {
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params ["", "", "_item", "", "_variant"];
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private _baseClass = getText (configFile >> "CfgWeapons" >> _item >> "baseWeapon");
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_item != _baseClass + _variant
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}, {
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params ["", "", "_item", "", "_variant"];
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private _baseClass = getText (configFile >> "CfgWeapons" >> _item >> "baseWeapon");
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ACE_player removePrimaryWeaponItem _item;
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ACE_player addPrimaryWeaponItem (_baseClass + _variant);
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playSound "click";
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if (_turnedOn) then {
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// Force update of flashlight
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ACE_player action ["GunLightOff", ACE_player];
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{
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ACE_player action ["GunLightOn", ACE_player];
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ACE_player action ["IRLaserOn", ACE_player];
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} call CBA_fnc_execNextFrame;
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};
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}, false, _variant
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] call CBA_fnc_addItemContextMenuOption;
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} forEach [
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["", LSTRING(Mode_IRDual)],
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["_IP", LSTRING(Mode_IRPointer)],
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["_II", LSTRING(Mode_IRIlluminator)],
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["_VP", LSTRING(Mode_VisiblePointer)]
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];
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