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a5a8b5387a
* Initial Commit * Use DIK Codes * Update headers and dev code for new default frequency ---------
205 lines
8.2 KiB
Plaintext
205 lines
8.2 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Nou
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* Searches for a laser spot given a seekers params.
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* Provides the interface for Missile Guidance
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*
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* Arguments:
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* 0: Position of seeker (ASL) <ARRAY>
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* 1: Direction vector (will be normalized) <ARRAY>
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* 2: Seeker FOV in degrees <NUMBER>
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* 3: Seeker max distance in meters <NUMBER>
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* 4: Seeker wavelength sensitivity range, [1064,1064] is common <ARRAY>
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* 5: Seeker laser code. <NUMBER>
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* 6: Ignore 1 (e.g. Player's vehicle) <OBJECT> (default: objNull)
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* 7: Ignore 2 (e.g. Attached object) <OBJECT> (default: objNull)
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* 8: Owners to ignore (e.g. Player's vehicle) <ARRAY of OBJECT> (default: [])
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*
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* Return Value:
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* [Strongest compatible laser spot ASL pos, owner object] Nil array values if nothing found <ARRAY>
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*
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* Example:
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* [getPosASL player, [0,1,0], 90, [1064, 1064], 1688, player] call ace_laser_fnc_seekerFindLaserSpot
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*
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* Public: No
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*/
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BEGIN_COUNTER(seekerFindLaserSpot);
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params ["_posASL", "_dir", "_seekerFov", "_seekerMaxDistance", "_seekerWavelengths", "_seekerCode", ["_ignoreObj1", objNull], ["_ignoreObj2", objNull], ["_ignoreOwners", []]];
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_dir = vectorNormalized _dir;
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_seekerWavelengths params ["_seekerWavelengthMin", "_seekerWavelengthMax"];
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private _seekerCos = cos _seekerFov;
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private _seekerMaxDistSq = _seekerMaxDistance ^ 2;
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TRACE_6("",_posASL,_dir,_seekerFov,_seekerMaxDistance,_seekerWavelengths,_seekerCode);
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private _spots = [];
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private _finalPos = nil;
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private _finalOwner = objNull;
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// Go through all lasers in GVAR(laserEmitters)
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{
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_x params ["_obj", "_owner", "_laserMethod", "_emitterWavelength", "_laserCode", "_divergence"];
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TRACE_6("laser",_obj,_owner,_laserMethod,_emitterWavelength,_laserCode,_divergence);
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if (_owner in _ignoreOwners) then {continue};
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if (alive _obj && {_emitterWavelength >= _seekerWavelengthMin} && {_emitterWavelength <= _seekerWavelengthMax} && {_laserCode == _seekerCode}) then {
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private _laser = [];
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// Find laser pos and dir of the laser depending on type
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if (IS_STRING(_laserMethod)) then {
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_laser = _x call (missionNamespace getVariable [_laserMethod, []]);
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} else {
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if (IS_CODE(_laserMethod)) then {
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_laser = _x call _laserMethod;
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} else {
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if (IS_ARRAY(_laserMethod)) then {
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if (count _laserMethod == 2) then { // [modelPosition, weaponName] for _obj
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_laser = [_obj modelToWorldVisualWorld (_laserMethod select 0), _obj weaponDirection (_laserMethod select 1)];
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} else {
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if (count _laserMethod == 3) then {
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_laser = [_obj modelToWorldVisualWorld (_laserMethod select 0), (_obj modelToWorldVisualWorld (_laserMethod select 1)) vectorFromTo (_obj modelToWorldVisualWorld (_laserMethod select 2))];
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};
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};
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};
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};
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};
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TRACE_1("",_laser);
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//Handle Weird Data Return - skips over this laser in the for loop
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if ((_laser isEqualTo []) || {_laser isEqualTo [-1, -1]}) exitWith {WARNING_1("Bad Laser Return",_laser);};
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_laser params [["_laserPos", [], [[]], 3], ["_laserDir", [], [[]], 3]];
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if (GVAR(dispersionCount) > 0) then {
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// Shoot a cone with dispersion
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([_laserPos, _laserDir, _divergence, GVAR(dispersionCount), _obj] call FUNC(shootCone)) params ["", "", "_resultPositions"];
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{
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private _testPoint = _x select 0;
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private _testPointVector = _posASL vectorFromTo _testPoint;
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private _testDotProduct = _dir vectorDotProduct _testPointVector;
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if ((_testDotProduct > _seekerCos) && {(_testPoint vectorDistanceSqr _posASL) < _seekerMaxDistSq}) then {
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_spots pushBack [_testPoint, _owner];
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};
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} forEach _resultPositions;
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} else {
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// Shoot a single perfect ray from source to target (note, increased chance to "miss" on weird objects like bushes / rocks)
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([_laserPos, _laserDir, _obj] call FUNC(shootRay)) params ["_resultPos", "_distance"];
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TRACE_2("spot",_resultPos,_distance);
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if (_distance > 0) then {
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private _testPointVector = _posASL vectorFromTo _resultPos;
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private _testDotProduct = _dir vectorDotProduct _testPointVector;
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if ((_testDotProduct > _seekerCos) && {(_resultPos vectorDistanceSqr _posASL) < _seekerMaxDistSq}) then {
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_spots pushBack [_resultPos, _owner];
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};
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};
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};
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};
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} forEach (values GVAR(laserEmitters)); // Go through all values in hash
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TRACE_2("",count _spots, _spots);
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if ((count _spots) > 0) then {
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private _bucketList = nil;
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private _bucketPos = nil;
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private _c = 0;
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private _buckets = [];
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private _excludes = [];
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private _bucketIndex = 0;
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// Put close points together into buckets
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while { count(_spots) != count(_excludes) && _c < (count _spots) } do {
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scopeName "mainSearch";
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{
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if (!(_forEachIndex in _excludes)) then {
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private _index = _buckets pushBack [_x, [_x]];
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_excludes pushBack _forEachIndex;
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_bucketPos = _x select 0;
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_bucketList = (_buckets select _index) select 1;
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breakTo "mainSearch";
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};
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} forEach _spots;
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{
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if (!(_forEachIndex in _excludes)) then {
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private _testPos = (_x select 0);
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if ((_testPos vectorDistanceSqr _bucketPos) <= 100) then {
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_bucketList pushBack _x;
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_excludes pushBack _forEachIndex;
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};
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};
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} forEach _spots;
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_c = _c + 1;
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};
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TRACE_1("",_buckets);
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private _finalBuckets = [];
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private _largest = -1;
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private _largestIndex = 0;
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{
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// find bucket with largest number of points we can see
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private _index = _finalBuckets pushBack [];
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_bucketList = _finalBuckets select _index;
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{
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private _testPos = (_x select 0) vectorAdd [0,0,0.05];
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private _testIntersections = lineIntersectsSurfaces [_posASL, _testPos, _ignoreObj1, _ignoreObj2];
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if ([] isEqualTo _testIntersections) then {
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_bucketList pushBack _x;
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};
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} forEach (_x select 1);
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if ((count _bucketList) > _largest) then {
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_largest = (count _bucketList);
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_largestIndex = _index;
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};
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} forEach _buckets;
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private _finalBucket = _finalBuckets select _largestIndex;
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private _ownersHash = createHashMap;
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TRACE_2("",_finalBucket,_finalBuckets);
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if (count _finalBucket > 0) then {
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// merge all points in the best bucket into an average point and find effective owner
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_finalPos = [0,0,0];
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{
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_x params ["_xPos", "_owner"];
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_finalPos = _finalPos vectorAdd _xPos;
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private _value = _ownersHash getOrDefault [hashValue _owner, [0, _owner]];
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_value set [0, 1 + _value#0];
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_ownersHash set [hashValue _owner, _value];
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} forEach _finalBucket;
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_finalPos = _finalPos vectorMultiply (1 / (count _finalBucket));
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private _maxOwnerCount = -1;
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{
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//IGNORE_PRIVATE_WARNING ["_x", "_y"];
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_y params ["_count", "_owner"];
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if (_count > _maxOwnerCount) then {
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_maxOwnerCount = _count;
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_finalOwner = _owner;
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};
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} forEach _ownersHash;
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};
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};
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END_COUNTER(seekerFindLaserSpot);
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#ifdef DRAW_LASER_INFO
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if (isNil "_finalPos") then {
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drawIcon3D ["\A3\ui_f\data\map\vehicleicons\iconMan_ca.paa", [0.9,1,0,1], (ASLtoAGL _posASL), 1, 1, 0, format ["Seeker: %1", _seekerCode], 0.5, 0.025, "TahomaB"];
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} else {
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drawIcon3D ["\A3\ui_f\data\map\vehicleicons\iconManAT_ca.paa", [0.5,1,0,1], (ASLtoAGL _posASL), 1, 1, 0, format ["Seeker: %1", _seekerCode], 0.5, 0.025, "TahomaB"];
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drawLine3D [ASLtoAGL _posASL, ASLtoAGL _finalPos, [0.5,1,0,1]];
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};
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#endif
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TRACE_2("return",_finalPos,_finalOwner);
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if (isNil "_finalPos") exitWith {[nil, _finalOwner]};
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[_finalPos, _finalOwner];
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