ACE3/addons/laser/functions/fnc_seekerFindLaserSpot.sqf
LorenLuke a5a8b5387a
Laser - Add Individual Laser Code Digit Control (#9434)
* Initial Commit

* Use DIK Codes

* Update headers and dev code for new default frequency

---------
2023-10-02 12:29:38 -05:00

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8.2 KiB
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#include "..\script_component.hpp"
/*
* Author: Nou
* Searches for a laser spot given a seekers params.
* Provides the interface for Missile Guidance
*
* Arguments:
* 0: Position of seeker (ASL) <ARRAY>
* 1: Direction vector (will be normalized) <ARRAY>
* 2: Seeker FOV in degrees <NUMBER>
* 3: Seeker max distance in meters <NUMBER>
* 4: Seeker wavelength sensitivity range, [1064,1064] is common <ARRAY>
* 5: Seeker laser code. <NUMBER>
* 6: Ignore 1 (e.g. Player's vehicle) <OBJECT> (default: objNull)
* 7: Ignore 2 (e.g. Attached object) <OBJECT> (default: objNull)
* 8: Owners to ignore (e.g. Player's vehicle) <ARRAY of OBJECT> (default: [])
*
* Return Value:
* [Strongest compatible laser spot ASL pos, owner object] Nil array values if nothing found <ARRAY>
*
* Example:
* [getPosASL player, [0,1,0], 90, [1064, 1064], 1688, player] call ace_laser_fnc_seekerFindLaserSpot
*
* Public: No
*/
BEGIN_COUNTER(seekerFindLaserSpot);
params ["_posASL", "_dir", "_seekerFov", "_seekerMaxDistance", "_seekerWavelengths", "_seekerCode", ["_ignoreObj1", objNull], ["_ignoreObj2", objNull], ["_ignoreOwners", []]];
_dir = vectorNormalized _dir;
_seekerWavelengths params ["_seekerWavelengthMin", "_seekerWavelengthMax"];
private _seekerCos = cos _seekerFov;
private _seekerMaxDistSq = _seekerMaxDistance ^ 2;
TRACE_6("",_posASL,_dir,_seekerFov,_seekerMaxDistance,_seekerWavelengths,_seekerCode);
private _spots = [];
private _finalPos = nil;
private _finalOwner = objNull;
// Go through all lasers in GVAR(laserEmitters)
{
_x params ["_obj", "_owner", "_laserMethod", "_emitterWavelength", "_laserCode", "_divergence"];
TRACE_6("laser",_obj,_owner,_laserMethod,_emitterWavelength,_laserCode,_divergence);
if (_owner in _ignoreOwners) then {continue};
if (alive _obj && {_emitterWavelength >= _seekerWavelengthMin} && {_emitterWavelength <= _seekerWavelengthMax} && {_laserCode == _seekerCode}) then {
private _laser = [];
// Find laser pos and dir of the laser depending on type
if (IS_STRING(_laserMethod)) then {
_laser = _x call (missionNamespace getVariable [_laserMethod, []]);
} else {
if (IS_CODE(_laserMethod)) then {
_laser = _x call _laserMethod;
} else {
if (IS_ARRAY(_laserMethod)) then {
if (count _laserMethod == 2) then { // [modelPosition, weaponName] for _obj
_laser = [_obj modelToWorldVisualWorld (_laserMethod select 0), _obj weaponDirection (_laserMethod select 1)];
} else {
if (count _laserMethod == 3) then {
_laser = [_obj modelToWorldVisualWorld (_laserMethod select 0), (_obj modelToWorldVisualWorld (_laserMethod select 1)) vectorFromTo (_obj modelToWorldVisualWorld (_laserMethod select 2))];
};
};
};
};
};
TRACE_1("",_laser);
//Handle Weird Data Return - skips over this laser in the for loop
if ((_laser isEqualTo []) || {_laser isEqualTo [-1, -1]}) exitWith {WARNING_1("Bad Laser Return",_laser);};
_laser params [["_laserPos", [], [[]], 3], ["_laserDir", [], [[]], 3]];
if (GVAR(dispersionCount) > 0) then {
// Shoot a cone with dispersion
([_laserPos, _laserDir, _divergence, GVAR(dispersionCount), _obj] call FUNC(shootCone)) params ["", "", "_resultPositions"];
{
private _testPoint = _x select 0;
private _testPointVector = _posASL vectorFromTo _testPoint;
private _testDotProduct = _dir vectorDotProduct _testPointVector;
if ((_testDotProduct > _seekerCos) && {(_testPoint vectorDistanceSqr _posASL) < _seekerMaxDistSq}) then {
_spots pushBack [_testPoint, _owner];
};
} forEach _resultPositions;
} else {
// Shoot a single perfect ray from source to target (note, increased chance to "miss" on weird objects like bushes / rocks)
([_laserPos, _laserDir, _obj] call FUNC(shootRay)) params ["_resultPos", "_distance"];
TRACE_2("spot",_resultPos,_distance);
if (_distance > 0) then {
private _testPointVector = _posASL vectorFromTo _resultPos;
private _testDotProduct = _dir vectorDotProduct _testPointVector;
if ((_testDotProduct > _seekerCos) && {(_resultPos vectorDistanceSqr _posASL) < _seekerMaxDistSq}) then {
_spots pushBack [_resultPos, _owner];
};
};
};
};
} forEach (values GVAR(laserEmitters)); // Go through all values in hash
TRACE_2("",count _spots, _spots);
if ((count _spots) > 0) then {
private _bucketList = nil;
private _bucketPos = nil;
private _c = 0;
private _buckets = [];
private _excludes = [];
private _bucketIndex = 0;
// Put close points together into buckets
while { count(_spots) != count(_excludes) && _c < (count _spots) } do {
scopeName "mainSearch";
{
if (!(_forEachIndex in _excludes)) then {
private _index = _buckets pushBack [_x, [_x]];
_excludes pushBack _forEachIndex;
_bucketPos = _x select 0;
_bucketList = (_buckets select _index) select 1;
breakTo "mainSearch";
};
} forEach _spots;
{
if (!(_forEachIndex in _excludes)) then {
private _testPos = (_x select 0);
if ((_testPos vectorDistanceSqr _bucketPos) <= 100) then {
_bucketList pushBack _x;
_excludes pushBack _forEachIndex;
};
};
} forEach _spots;
_c = _c + 1;
};
TRACE_1("",_buckets);
private _finalBuckets = [];
private _largest = -1;
private _largestIndex = 0;
{
// find bucket with largest number of points we can see
private _index = _finalBuckets pushBack [];
_bucketList = _finalBuckets select _index;
{
private _testPos = (_x select 0) vectorAdd [0,0,0.05];
private _testIntersections = lineIntersectsSurfaces [_posASL, _testPos, _ignoreObj1, _ignoreObj2];
if ([] isEqualTo _testIntersections) then {
_bucketList pushBack _x;
};
} forEach (_x select 1);
if ((count _bucketList) > _largest) then {
_largest = (count _bucketList);
_largestIndex = _index;
};
} forEach _buckets;
private _finalBucket = _finalBuckets select _largestIndex;
private _ownersHash = createHashMap;
TRACE_2("",_finalBucket,_finalBuckets);
if (count _finalBucket > 0) then {
// merge all points in the best bucket into an average point and find effective owner
_finalPos = [0,0,0];
{
_x params ["_xPos", "_owner"];
_finalPos = _finalPos vectorAdd _xPos;
private _value = _ownersHash getOrDefault [hashValue _owner, [0, _owner]];
_value set [0, 1 + _value#0];
_ownersHash set [hashValue _owner, _value];
} forEach _finalBucket;
_finalPos = _finalPos vectorMultiply (1 / (count _finalBucket));
private _maxOwnerCount = -1;
{
//IGNORE_PRIVATE_WARNING ["_x", "_y"];
_y params ["_count", "_owner"];
if (_count > _maxOwnerCount) then {
_maxOwnerCount = _count;
_finalOwner = _owner;
};
} forEach _ownersHash;
};
};
END_COUNTER(seekerFindLaserSpot);
#ifdef DRAW_LASER_INFO
if (isNil "_finalPos") then {
drawIcon3D ["\A3\ui_f\data\map\vehicleicons\iconMan_ca.paa", [0.9,1,0,1], (ASLtoAGL _posASL), 1, 1, 0, format ["Seeker: %1", _seekerCode], 0.5, 0.025, "TahomaB"];
} else {
drawIcon3D ["\A3\ui_f\data\map\vehicleicons\iconManAT_ca.paa", [0.5,1,0,1], (ASLtoAGL _posASL), 1, 1, 0, format ["Seeker: %1", _seekerCode], 0.5, 0.025, "TahomaB"];
drawLine3D [ASLtoAGL _posASL, ASLtoAGL _finalPos, [0.5,1,0,1]];
};
#endif
TRACE_2("return",_finalPos,_finalOwner);
if (isNil "_finalPos") exitWith {[nil, _finalOwner]};
[_finalPos, _finalOwner];