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69c3d2bb65
* Add Weapon Attachments interaction * Apply recommended changes * Format addPEH Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> * Remove toLower * Update required CBA version * Rename category to Accessories * Change setting var name * Add setting description * Fix notification size * Optimize with new commands Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
40 lines
933 B
Plaintext
40 lines
933 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Hope Johnson and commy2
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* Takes out earplugs.
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*
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* Arguments:
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* 0: Unit (player) <OBJECT>
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* 1: Display hint <BOOL> (default false)
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*
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* Return Value:
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* None
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*
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* Example:
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* [ace_player, false] call ace_hearing_fnc_removeEarplugs
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*
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* Public: No
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*/
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params ["_player", ["_displayHint", false, [false]]];
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if (!GVAR(EnableCombatDeafness)) exitWith {};
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if !([_player, "ACE_EarPlugs"] call CBA_fnc_canAddItem) exitWith { // inventory full
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[LELSTRING(common,Inventory_Full)] call EFUNC(common,displayTextStructured);
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};
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// Plugs already in and removing them.
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_player addItem "ACE_EarPlugs";
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_player setVariable ["ACE_hasEarPlugsIn", false, true];
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if (_displayHint) then {
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[localize LSTRING(EarPlugs_Are_Off)] call EFUNC(common,displayTextStructured);
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};
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//Force an immediate fast volume update:
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[[true]] call FUNC(updateVolume);
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[] call FUNC(updateHearingProtection);
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