ACE3/addons/map/functions/fnc_getUnitFlashlights.sqf

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#include "script_component.hpp"
/*
* Author: voiper
* Check a unit for any flashlights that can be used on map.
*
* Arguments:
* 0: Unit to check <OBJECT>
*
* Return Value:
* Flashlight classnames (empty for none) <ARRAY>
*
* Example:
* player call ace_map_fnc_getUnitFlashlights
*
* Public: No
*/
params ["_unit"];
([_unit, true] call CBA_fnc_uniqueUnitItems) select {_x call FUNC(isFlashlight)} // return