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60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"commy2", "KoffeinFlummi", "CAA-Picard", "bux578"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include <Menu_Config.hpp>
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class ACE_Settings {
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class GVAR(FlowMenu) {
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value = 0;
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typeName = "BOOL";
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isClientSetable = 1;
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displayName = "$STR_ACE_Interaction_FlowMenu";
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};
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class GVAR(AutoCloseMenu) {
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value = 0;
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typeName = "BOOL";
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isClientSetable = 1;
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displayName = "$STR_ACE_Interaction_AutoCloseMenu";
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};
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class GVAR(AutoCenterCursor) {
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value = 1;
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typeName = "BOOL";
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isClientSetable = 1;
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displayName = "$STR_ACE_Interaction_AutoCenterCursor";
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};
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class GVAR(EnableTeamManagement) {
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value = 1;
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typeName = "BOOL";
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};
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};
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class ACE_canInteractConditions {
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class GVAR(isNotEscorting) {
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condition = QUOTE( !(ACE_player getVariable [ARR_2('ACE_isEscorting', false)]) );
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};
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class GVAR(isNotCaptive) {
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condition = QUOTE( !(ACE_player getVariable [ARR_2('ACE_isCaptive', false)]) );
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};
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class GVAR(isNotSurrendering) {
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condition = QUOTE( !(ACE_player getVariable [ARR_2('ACE_isSurrender', false)]) );
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};
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class GVAR(isNotSwimming) {
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condition = QUOTE( !underwater ACE_player );
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};
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};
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