mirror of
https://github.com/acemod/ACE3.git
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143 lines
6.1 KiB
C++
143 lines
6.1 KiB
C++
class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ADDON {
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displayName = CSTRING(Gestures);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = "";
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showDisabled = 1;
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priority = 3.5;
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icon = PATHTOF(UI\gestures_ca.paa);
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class GVAR(Advance) {
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displayName = CSTRING(BIgestureAdvance);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureAdvance';);
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showDisabled = 1;
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priority = 1.9;
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};
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class GVAR(Go) {
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displayName = CSTRING(BIgestureGo);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_2('gestureGo','gestureGoB')] select floor random 2););
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showDisabled = 1;
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priority = 1.8;
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};
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class GVAR(Follow) {
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displayName = CSTRING(BIgestureFollow);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureFollow';);
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showDisabled = 1;
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priority = 1.7;
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};
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class GVAR(Up) {
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displayName = CSTRING(BIgestureUp);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureUp';);
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showDisabled = 1;
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priority = 1.5;
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};
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class GVAR(CeaseFire) {
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displayName = CSTRING(BIgestureCeaseFire);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureCeaseFire';);
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showDisabled = 1;
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priority = 1.3;
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};
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class GVAR(Freeze) {
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displayName = CSTRING(BIgestureFreeze);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureFreeze';);
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showDisabled = 1;
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priority = 1.2;
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};
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class GVAR(Forward) {
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displayName = CSTRING(forward);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(forward)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.9;
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};
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class GVAR(Regroup) {
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displayName = CSTRING(regroup);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(regroup)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.8;
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};
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class GVAR(Stop) {
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displayName = CSTRING(stop);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(stop)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.7;
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};
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class GVAR(Cover) {
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displayName = CSTRING(cover);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(cover)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.6;
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};
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class GVAR(Point) {
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displayName = CSTRING(point);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(point)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.5;
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};
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class GVAR(Engage) {
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displayName = CSTRING(engage);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(engage)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.4;
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};
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class GVAR(Hold) {
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displayName = CSTRING(hold);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(hold)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.3;
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};
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class GVAR(Warning) {
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displayName = CSTRING(warning);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(warning)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.2;
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};
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/*
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class class GVAR(Yes) {
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displayName = ECSTRING(common,Yes);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_2('gestureYes','gestureNod')] select floor random 2););
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showDisabled = 1;
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priority = 1.1;
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};
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class class GVAR(No) {
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displayName = ECSTRING(common,No);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureNo';);
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showDisabled = 1;
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priority = 1.0;
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};
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class class GVAR(Hi) {
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displayName = CSTRING(Gestures_Hi);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow ([ARR_3('gestureHi','gestureHiB','gestureHiC')] select floor random 3););
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showDisabled = 1;
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priority = 0.9;
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};
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*/
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};
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};
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};
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};
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