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67 lines
1.6 KiB
Plaintext
67 lines
1.6 KiB
Plaintext
/*
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* Author: Garth de Wet (LH)
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* Opens the UI for attaching objects.
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*
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* Arguments:
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* 0: unit <STRING>
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* 1: target <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* Nothing
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_actions", "_attachables", "_item"];
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PARAMS_2(_unit,_target);
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GVAR(attachTarget) = _target;
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_listed = [];
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_attachables = magazines _unit;
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_actions = [localize "STR_ACE_Attach_AttachDetach", localize "STR_ACE_Attach_Attach"] call EFUNC(interaction,prepareSelectMenu);
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{
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if !(_x in _listed) then {
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_item = ConfigFile >> "CfgMagazines" >> _x;
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if (getNumber (_item >> "ACE_Attachable") == 1) then {
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_actions = [
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_actions,
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getText(_item >> "displayName"),
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getText(_item >> "picture"),
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_x
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] call EFUNC(interaction,addSelectableItem);
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};
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_listed pushBack _x;
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};
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} forEach _attachables;
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_attachables = items _unit;
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{
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if !(_x in _listed) then {
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_item = ConfigFile >> "CfgWeapons" >> _x;
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if (getNumber (_item >> "ACE_Attachable") == 1) then {
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_actions = [
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_actions,
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getText(_item >> "displayName"),
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getText(_item >> "picture"),
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_x
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] call EFUNC(interaction,addSelectableItem);
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};
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_listed pushBack _x;
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};
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} forEach _attachables;
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[
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_actions,
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{
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[ACE_player, GVAR(attachTarget), _this] call FUNC(attach);
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call EFUNC(interaction,hideMenu);
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},
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{
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call EFUNC(interaction,hideMenu);
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}
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] call EFUNC(interaction,openSelectMenu);
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