ACE3/addons/medical_gui/CfgVehicles.hpp
Brett 78c307196d
Medical - Show triage level in interaction (#7940)
* medical: show triage in interaction

* rename

* clean up comments

* Update addons/medical_gui/functions/fnc_modifyActionTriageLevel.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/medical_gui/functions/fnc_modifyActionTriageLevel.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Add setting (disabled, enabled, medicsOnly)

* Apply suggestions from code review

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-10-28 19:08:00 -05:00

69 lines
3.6 KiB
C++

class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Medical {
displayName = CSTRING(Medical);
condition = QGVAR(enableSelfActions);
exceptions[] = {"isNotInside", "isNotSitting"};
statement = QUOTE([ARR_2(_target,0)] call FUNC(displayPatientInformation));
runOnHover = 1;
icon = QPATHTOF(ui\cross.paa);
#define ACTION_CONDITION condition = "true";
#include "InteractionBodyParts.hpp"
#undef ACTION_CONDITION
};
class ACE_Medical_Menu {
displayName = CSTRING(MedicalMenu);
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canOpenMenu));
exceptions[] = {"isNotInside", "isNotSwimming"};
statement = QUOTE(_target call FUNC(openMenu));
icon = QPATHTOF(ui\cross.paa);
modifierFunction = QUOTE(call FUNC(modifyActionTriageLevel));
};
};
class ACE_Actions {
#define ACTION_CONDITION condition = QUOTE(GVAR(enableActions) == 0);
#include "InteractionBodyParts.hpp"
#undef ACTION_CONDITION
class ACE_MainActions {
modifierFunction = QUOTE(call FUNC(modifyActionTriageLevel));
class ACE_Medical_Menu {
displayName = CSTRING(MedicalMenu);
condition = QUOTE([ARR_2(ACE_player,_target)] call FUNC(canOpenMenu));
exceptions[] = {"isNotInside", "isNotSwimming"};
statement = QUOTE(_target call FUNC(openMenu));
icon = QPATHTOF(ui\cross.paa);
modifierFunction = QUOTE(call FUNC(modifyActionTriageLevel));
};
class ACE_Medical_Radial {
displayName = CSTRING(Medical);
condition = QUOTE((GVAR(enableActions) == 1 || {GVAR(enableActions) != 2 && {vehicle _target != _target && {vehicle _target == vehicle _player}}}));
exceptions[] = {"isNotInside", "isNotSitting"};
statement = QUOTE([ARR_2(_target,0)] call FUNC(displayPatientInformation));
runOnHover = 1;
icon = QPATHTOF(ui\cross.paa);
#define ACTION_CONDITION condition = "true";
#include "InteractionBodyParts.hpp"
#undef ACTION_CONDITION
};
class ACE_LoadPatient {
displayName = CSTRING(LoadPatient);
condition = QUOTE(_target getVariable [ARR_2('ACE_isUnconscious',false)] && {alive _target} && {vehicle _target == _target});
exceptions[] = {"isNotDragging", "isNotCarrying"};
statement = QUOTE([ARR_2(_player, _target)] call EFUNC(medical_treatment,loadUnit));
icon = QPATHTOF(ui\cross.paa);
insertChildren = QUOTE(call DEFUNC(medical_treatment,addLoadPatientActions));
};
class ACE_UnloadPatient {
displayName = CSTRING(UnloadPatient);
condition = QUOTE(_target getVariable [ARR_2('ACE_isUnconscious',false)] && {vehicle _target != _target} && {vehicle _player == _player});
exceptions[] = {"isNotDragging", "isNotCarrying", "isNotInside"};
statement = QUOTE([ARR_2(_player, _target)] call EFUNC(medical_treatment,unloadUnit));
icon = QPATHTOF(ui\cross.paa);
};
};
};
};
};