mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
97deef5617
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
70 lines
2.8 KiB
Plaintext
70 lines
2.8 KiB
Plaintext
// by esteldunedain
|
|
#include "script_component.hpp"
|
|
|
|
// Spare barrel item to magazine
|
|
["ACE_SpareBarrel_Item", "ACE_SpareBarrel"] call EFUNC(common,registerItemReplacement);
|
|
|
|
if (hasInterface) then {
|
|
// Add keybinds
|
|
["ACE3 Weapons", QGVAR(unjamWeapon), localize LSTRING(UnjamWeapon), {
|
|
// Conditions: canInteract
|
|
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
|
// Conditions: specific
|
|
|
|
if !(GVAR(enabled) && {[ACE_player] call FUNC(canUnjam)}) exitWith {false};
|
|
|
|
// Statement
|
|
[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
|
|
true
|
|
}, {false}, [19, [true, false, false]], false] call CBA_fnc_addKeybind; //SHIFT + R Key
|
|
};
|
|
|
|
["ace_settingsInitialized", {
|
|
TRACE_1("SettingsInitialized eh", GVAR(enabled));
|
|
if (!GVAR(enabled)) exitWith {};
|
|
|
|
if (isServer) then {
|
|
GVAR(pseudoRandomList) = [];
|
|
// Construct a list of pseudo random 2D vectors
|
|
for "_i" from 0 to 30 do {
|
|
GVAR(pseudoRandomList) pushBack [-1 + random 2, -1 + random 2];
|
|
};
|
|
publicVariable QGVAR(pseudoRandomList);
|
|
|
|
// Keep track of the temperature of stored spare barrels
|
|
GVAR(storedSpareBarrels) = createHashMap;
|
|
|
|
// Install event handlers for spare barrels
|
|
[QGVAR(sendSpareBarrelTemperatureHint), FUNC(sendSpareBarrelsTemperaturesHint)] call CBA_fnc_addEventHandler;
|
|
[QGVAR(loadCoolestSpareBarrel), FUNC(loadCoolestSpareBarrel)] call CBA_fnc_addEventHandler;
|
|
|
|
// Schedule cool down calculation of stored spare barrels
|
|
[] call FUNC(updateSpareBarrelsTemperaturesThread);
|
|
};
|
|
|
|
if !(hasInterface) exitWith {};
|
|
|
|
GVAR(cacheWeaponData) = call CBA_fnc_createNamespace;
|
|
GVAR(cacheAmmoData) = call CBA_fnc_createNamespace;
|
|
GVAR(cacheSilencerData) = call CBA_fnc_createNamespace;
|
|
|
|
//Add Take EH (for reload)
|
|
["CAManBase", "Take", {_this call FUNC(handleTakeEH);}] call CBA_fnc_addClassEventHandler;
|
|
|
|
// Register fire event handler
|
|
["ace_firedPlayer", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
|
|
// Only add eh to non local players if dispersion is enabled
|
|
if (GVAR(overheatingDispersion)) then {
|
|
["ace_firedPlayerNonLocal", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
|
|
};
|
|
|
|
// Schedule cool down calculation of player weapons at (infrequent) regular intervals
|
|
[] call FUNC(updateTemperatureThread);
|
|
|
|
// Install event handler to display temp when a barrel was swapped
|
|
[QGVAR(showWeaponTemperature), DFUNC(displayTemperature)] call CBA_fnc_addEventHandler;
|
|
// Install event handler to initiate an assisted barrel swap
|
|
[QGVAR(initiateSwapBarrelAssisted), DFUNC(swapBarrel)] call CBA_fnc_addEventHandler;
|
|
|
|
}] call CBA_fnc_addEventHandler;
|