ACE3/addons/switchunits/functions/fnc_switchBack.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

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* cookoff

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* disarming

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* fastroping

* fcs

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* interact_menu

* interaction

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* kestrel4500

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* logistics_wirecutter

* magazinerepack

* map

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* maptools

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* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

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* ui

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* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: bux578
* Switches back to the original player unit
*
* Arguments:
* 0: Original player unit <OBJECT>
* 1: Respawned unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_originalPlayerUnit, _currentUnit] call ace_switchunits_fnc_switchBack
*
* Public: Yes
*/
params ["_originalPlayerUnit"];
[_originalPlayerUnit] joinSilent GVAR(OriginalGroup);
[{
params ["_args", "_pfhId"];
_args params ["_originalPlayerUnit", "_currentUnit"];
if (local _originalPlayerUnit) exitWith {
selectPlayer _originalPlayerUnit;
// deleteVehicle _currentUnit;
// private _layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
// _layer cuttext ["","plain"];
[_pfhId] call CBA_fnc_removePerFrameHandler;
};
}, 0.2, _this] call CBA_fnc_addPerFrameHandler;