ACE3/addons/spectator/stringtable.xml
voiper 981c961ce1 -Switched to CBA keybinds.
-Localized keybinds.
-Removed fnc_cameraIntro.sqf; superfluous.
-Various code clean ups.
-Changed: Condition for mission end now checks allUnits (todo: change to allPlayers when available).
2015-07-04 01:00:27 -07:00

311 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Spectator">
<Key ID="STR_ACE_Spectator_Module_DisplayName">
<English>Spectator</English>
</Key>
<Key ID="STR_ACE_Spectator_Enabled_DisplayName">
<English>Enable Spectator</English>
</Key>
<Key ID="STR_ACE_Spectator_Enabled_Description">
<English>Begin spectating on player death?</English>
</Key>
<Key ID="STR_ACE_Spectator_PlayerSide_DisplayName">
<English>Player Side Only</English>
</Key>
<Key ID="STR_ACE_Spectator_PlayerSide_Description">
<English>Only spectate units belonging to player's side?</English>
</Key>
<Key ID="STR_ACE_Spectator_AI_DisplayName">
<English>Spectate AI</English>
</Key>
<Key ID="STR_ACE_Spectator_AI_Description">
<English>Allow spectating of AI units?</English>
</Key>
<Key ID="STR_ACE_Spectator_Tracking_DisplayName">
<English>Track Units</English>
</Key>
<Key ID="STR_ACE_Spectator_Tracking_Description">
<English>Track units' movements throughout mission?</English>
</Key>
<Key ID="STR_ACE_Spectator_Pos_DisplayName">
<English>Start Position</English>
</Key>
<Key ID="STR_ACE_Spectator_Pos_Description">
<English>Use this module as a starting position for spectator camera?</English>
</Key>
<Key ID="STR_ACE_Spectator_End_DisplayName">
<English>End Mission</English>
</Key>
<Key ID="STR_ACE_Spectator_End_Description">
<English>End mission when all players dead (default BIS behaviour)?</English>
</Key>
<Key ID="STR_ACE_Spectator_Exit">
<English>Are you sure you want to exit camera mode?</English>
</Key>
<!-- Keybinds -->
<Key ID="STR_ACE_Spectator_keyCamMoveForward">
<English>Move Camera Forward</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamMoveBackward">
<English>Move Camera Backward</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamMoveLeft">
<English>Move Camera Left</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamMoveRight">
<English>Move Camera Right</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamMoveUp">
<English>Move Camera Up</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamMoveDown">
<English>Move Camera Down</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamRotUp">
<English>Angle Camera Up</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamRotDown">
<English>Angle Camera Down</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamRotLeft">
<English>Angle Camera Left</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamRotRight">
<English>Angle Camera Right</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamRotUpLeft">
<English>Angle Camera Up + Left</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamRotUpRight">
<English>Angle Camera Up + Right</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamRotDownLeft">
<English>Angle Camera Down + Left</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamRotDownRight">
<English>Angle Camera Down + Right</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamBankLeft">
<English>Bank Camera Left</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamBankRight">
<English>Bank Camera Right</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamRotMore">
<English>Angle/Bank Camera Faster (keyboard only)</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamRotLess">
<English>Angle/Bank Camera Slower (keyboard only)</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamBankMod">
<English>Bank Camera Modifier (with mouse)</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamReset">
<English>Reset Camera Angle</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamLock">
<English>Follow Target or Position</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCamAttach">
<English>Attach Camera to Object</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot1">
<English>Save Position #1</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot2">
<English>Save Position #2</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot3">
<English>Save Position #3</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot4">
<English>Save Position #4</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot5">
<English>Save Position #5</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot6">
<English>Save Position #6</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot7">
<English>Save Position #7</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot8">
<English>Save Position #8</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot9">
<English>Save Position #9</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot10">
<English>Save Position #10</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot11">
<English>Save Position #11</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveSpot12">
<English>Save Position #12</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot1">
<English>Restore Position #1</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot2">
<English>Restore Position #2</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot3">
<English>Restore Position #3</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot4">
<English>Restore Position #4</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot5">
<English>Restore Position #5</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot6">
<English>Restore Position #6</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot7">
<English>Restore Position #7</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot8">
<English>Restore Position #8</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot9">
<English>Restore Position #9</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot10">
<English>Restore Position #10</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot11">
<English>Restore Position #11</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadSpot12">
<English>Restore Position #12</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveUnit1">
<English>Save Unit #1</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveUnit2">
<English>Save Unit #2</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveUnit3">
<English>Save Unit #3</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveUnit4">
<English>Save Unit #4</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveUnit5">
<English>Save Unit #5</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveUnit6">
<English>Save Unit #6</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveUnit7">
<English>Save Unit #7</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveUnit8">
<English>Save Unit #8</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveUnit9">
<English>Save Unit #9</English>
</Key>
<Key ID="STR_ACE_Spectator_keySaveUnit10">
<English>Save Unit #10</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadUnit1">
<English>Restore Unit #1</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadUnit2">
<English>Restore Unit #2</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadUnit3">
<English>Restore Unit #3</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadUnit4">
<English>Restore Unit #4</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadUnit5">
<English>Restore Unit #5</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadUnit6">
<English>Restore Unit #6</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadUnit7">
<English>Restore Unit #7</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadUnit8">
<English>Restore Unit #8</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadUnit9">
<English>Restore Unit #9</English>
</Key>
<Key ID="STR_ACE_Spectator_keyLoadUnit10">
<English>Restore Unit #10</English>
</Key>
<Key ID="STR_ACE_Spectator_keyFOVup">
<English>Increase FOV</English>
</Key>
<Key ID="STR_ACE_Spectator_keyFOVdown">
<English>Decrease FOV</English>
</Key>
<Key ID="STR_ACE_Spectator_keyFOVreset">
<English>Reset FOV</English>
</Key>
<Key ID="STR_ACE_Spectator_keyFocusUp">
<English>Increase Focal Distance (PP must be enabled)</English>
</Key>
<Key ID="STR_ACE_Spectator_keyFocusDown">
<English>Decrease Focal Distance (PP must be enabled)</English>
</Key>
<Key ID="STR_ACE_Spectator_keyFocusReset">
<English>Reset Focal Distance (PP must be enabled)</English>
</Key>
<Key ID="STR_ACE_Spectator_keyFocusInfinite">
<English>Disable Focus</English>
</Key>
<Key ID="STR_ACE_Spectator_keyTimeAccUp">
<English>Increase Time Acceleration (SP only)</English>
</Key>
<Key ID="STR_ACE_Spectator_keyTimeAccDown">
<English>Decrease Time Acceleration (SP only)</English>
</Key>
<Key ID="STR_ACE_Spectator_keyTimeAccReset">
<English>Reset Time Acceleration (SP only)</English>
</Key>
<Key ID="STR_ACE_Spectator_keyToggleMarkers">
<English>Toggle 2D/3D Marker Mode</English>
</Key>
<Key ID="STR_ACE_Spectator_keyUnitList">
<English>Toggle Unit List</English>
</Key>
<Key ID="STR_ACE_Spectator_keyCrosshair">
<English>Toggle Crosshair</English>
</Key>
<Key ID="STR_ACE_Spectator_keyStatus">
<English>Toggle Status Overlay</English>
</Key>
<Key ID="STR_ACE_Spectator_keyMap">
<English>Toggle Map</English>
</Key>
<Key ID="STR_ACE_Spectator_keyVision">
<English>Toggle Vision Mode</English>
</Key>
<Key ID="STR_ACE_Spectator_keyUnitNext">
<English>Switch to Next Unit</English>
</Key>
<Key ID="STR_ACE_Spectator_keyUnitPrevious">
<English>Switch to Previous Unit</English>
</Key>
<Key ID="STR_ACE_Spectator_keyPOVup">
<English>Unit POV In</English>
</Key>
<Key ID="STR_ACE_Spectator_keyPOVdown">
<English>Unit POV Out</English>
</Key>
<Key ID="STR_ACE_Spectator_keyExit">
<English>Exit Camera Key (mission dependent)</English>
</Key>
</Package>
</Project>