mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
981c961ce1
-Localized keybinds. -Removed fnc_cameraIntro.sqf; superfluous. -Various code clean ups. -Changed: Condition for mission end now checks allUnits (todo: change to allPlayers when available).
311 lines
12 KiB
XML
311 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Spectator">
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<Key ID="STR_ACE_Spectator_Module_DisplayName">
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<English>Spectator</English>
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</Key>
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<Key ID="STR_ACE_Spectator_Enabled_DisplayName">
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<English>Enable Spectator</English>
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</Key>
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<Key ID="STR_ACE_Spectator_Enabled_Description">
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<English>Begin spectating on player death?</English>
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</Key>
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<Key ID="STR_ACE_Spectator_PlayerSide_DisplayName">
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<English>Player Side Only</English>
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</Key>
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<Key ID="STR_ACE_Spectator_PlayerSide_Description">
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<English>Only spectate units belonging to player's side?</English>
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</Key>
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<Key ID="STR_ACE_Spectator_AI_DisplayName">
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<English>Spectate AI</English>
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</Key>
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<Key ID="STR_ACE_Spectator_AI_Description">
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<English>Allow spectating of AI units?</English>
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</Key>
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<Key ID="STR_ACE_Spectator_Tracking_DisplayName">
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<English>Track Units</English>
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</Key>
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<Key ID="STR_ACE_Spectator_Tracking_Description">
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<English>Track units' movements throughout mission?</English>
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</Key>
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<Key ID="STR_ACE_Spectator_Pos_DisplayName">
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<English>Start Position</English>
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</Key>
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<Key ID="STR_ACE_Spectator_Pos_Description">
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<English>Use this module as a starting position for spectator camera?</English>
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</Key>
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<Key ID="STR_ACE_Spectator_End_DisplayName">
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<English>End Mission</English>
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</Key>
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<Key ID="STR_ACE_Spectator_End_Description">
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<English>End mission when all players dead (default BIS behaviour)?</English>
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</Key>
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<Key ID="STR_ACE_Spectator_Exit">
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<English>Are you sure you want to exit camera mode?</English>
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</Key>
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<!-- Keybinds -->
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<Key ID="STR_ACE_Spectator_keyCamMoveForward">
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<English>Move Camera Forward</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamMoveBackward">
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<English>Move Camera Backward</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamMoveLeft">
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<English>Move Camera Left</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamMoveRight">
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<English>Move Camera Right</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamMoveUp">
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<English>Move Camera Up</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamMoveDown">
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<English>Move Camera Down</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotUp">
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<English>Angle Camera Up</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotDown">
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<English>Angle Camera Down</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotLeft">
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<English>Angle Camera Left</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotRight">
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<English>Angle Camera Right</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotUpLeft">
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<English>Angle Camera Up + Left</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotUpRight">
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<English>Angle Camera Up + Right</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotDownLeft">
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<English>Angle Camera Down + Left</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotDownRight">
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<English>Angle Camera Down + Right</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamBankLeft">
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<English>Bank Camera Left</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamBankRight">
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<English>Bank Camera Right</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotMore">
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<English>Angle/Bank Camera Faster (keyboard only)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamRotLess">
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<English>Angle/Bank Camera Slower (keyboard only)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamBankMod">
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<English>Bank Camera Modifier (with mouse)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamReset">
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<English>Reset Camera Angle</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamLock">
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<English>Follow Target or Position</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCamAttach">
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<English>Attach Camera to Object</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot1">
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<English>Save Position #1</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot2">
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<English>Save Position #2</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot3">
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<English>Save Position #3</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot4">
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<English>Save Position #4</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot5">
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<English>Save Position #5</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot6">
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<English>Save Position #6</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot7">
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<English>Save Position #7</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot8">
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<English>Save Position #8</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot9">
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<English>Save Position #9</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot10">
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<English>Save Position #10</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot11">
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<English>Save Position #11</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveSpot12">
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<English>Save Position #12</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot1">
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<English>Restore Position #1</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot2">
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<English>Restore Position #2</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot3">
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<English>Restore Position #3</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot4">
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<English>Restore Position #4</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot5">
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<English>Restore Position #5</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot6">
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<English>Restore Position #6</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot7">
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<English>Restore Position #7</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot8">
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<English>Restore Position #8</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot9">
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<English>Restore Position #9</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot10">
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<English>Restore Position #10</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot11">
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<English>Restore Position #11</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadSpot12">
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<English>Restore Position #12</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit1">
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<English>Save Unit #1</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit2">
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<English>Save Unit #2</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit3">
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<English>Save Unit #3</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit4">
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<English>Save Unit #4</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit5">
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<English>Save Unit #5</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit6">
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<English>Save Unit #6</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit7">
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<English>Save Unit #7</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit8">
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<English>Save Unit #8</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit9">
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<English>Save Unit #9</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keySaveUnit10">
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<English>Save Unit #10</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit1">
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<English>Restore Unit #1</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit2">
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<English>Restore Unit #2</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit3">
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<English>Restore Unit #3</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit4">
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<English>Restore Unit #4</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit5">
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<English>Restore Unit #5</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit6">
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<English>Restore Unit #6</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit7">
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<English>Restore Unit #7</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit8">
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<English>Restore Unit #8</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit9">
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<English>Restore Unit #9</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyLoadUnit10">
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<English>Restore Unit #10</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFOVup">
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<English>Increase FOV</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFOVdown">
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<English>Decrease FOV</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFOVreset">
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<English>Reset FOV</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFocusUp">
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<English>Increase Focal Distance (PP must be enabled)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFocusDown">
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<English>Decrease Focal Distance (PP must be enabled)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFocusReset">
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<English>Reset Focal Distance (PP must be enabled)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyFocusInfinite">
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<English>Disable Focus</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyTimeAccUp">
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<English>Increase Time Acceleration (SP only)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyTimeAccDown">
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<English>Decrease Time Acceleration (SP only)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyTimeAccReset">
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<English>Reset Time Acceleration (SP only)</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyToggleMarkers">
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<English>Toggle 2D/3D Marker Mode</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyUnitList">
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<English>Toggle Unit List</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyCrosshair">
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<English>Toggle Crosshair</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyStatus">
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<English>Toggle Status Overlay</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyMap">
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<English>Toggle Map</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyVision">
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<English>Toggle Vision Mode</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyUnitNext">
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<English>Switch to Next Unit</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyUnitPrevious">
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<English>Switch to Previous Unit</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyPOVup">
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<English>Unit POV In</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyPOVdown">
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<English>Unit POV Out</English>
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</Key>
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<Key ID="STR_ACE_Spectator_keyExit">
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<English>Exit Camera Key (mission dependent)</English>
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</Key>
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</Package>
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</Project>
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