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54 lines
1.8 KiB
Plaintext
54 lines
1.8 KiB
Plaintext
/*
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Name: FUNC(setForceWalkStatus)
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Author: Pabst Mirror (from captivity by commy2)
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Description:
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Sets the forceWalk status of an unit. This allows the handling of more than one reason to set forceWalk.
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Unit will force walk until all reasons are removed.
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Parameters:
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0: OBJECT - Unit
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1: STRING - Reason for forcing walking
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2: BOOL - Is the reason still valid. True to force walk, false to remove restriction.
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Returns:
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None
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Example:
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[ACE_Player, "BrokenLeg", true] call FUNC(setForceWalkStatus)
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*/
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#include "script_component.hpp"
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private ["_unit", "_reason", "_status", "_forceWalkReasons", "_unitForceWalkReasons", "_forceWalkReasonsBooleans", "_bitmaskNumber"];
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_unit = _this select 0;
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_reason = _this select 1;
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_status = _this select 2;
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_forceWalkReasons = missionNamespace getVariable ["ACE_forceWalkReasons", []];
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// register new reason (these reasons are shared publicly, since units can change ownership, but keep their forceWalk status)
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if !(_reason in _forceWalkReasons) then {
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_forceWalkReasons pushBack _reason;
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ACE_forceWalkReasons = _forceWalkReasons;
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publicVariable "ACE_forceWalkReasons";
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};
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// get reasons why the unit is forceWalking already and update to the new status
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_unitForceWalkReasons = [_unit] call FUNC(getForceWalkStatus);
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_forceWalkReasonsBooleans = [];
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{
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_forceWalkReasonsBooleans set [_forEachIndex, (_forceWalkReasons select _forEachIndex) in _unitForceWalkReasons];
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} forEach _forceWalkReasons;
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_forceWalkReasonsBooleans set [_forceWalkReasons find _reason, _status];
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_bitmaskNumber = _forceWalkReasonsBooleans call FUNC(toBitmask);
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_unit setVariable ["ACE_forceWalkStatusNumber", _bitmaskNumber, true];
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// actually apply the forceWalk command globaly
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[[_unit], QUOTE(FUNC(applyForceWalkStatus)), _unit] call FUNC(execRemoteFnc);
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