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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
class CfgWeapons {
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class Launcher;
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class MissileLauncher;
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class Launcher_Base_F : Launcher {
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class WeaponSlotsInfo;
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};
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// @TODO: AA by default, motherfuckers
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class missiles_titan : MissileLauncher {
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};
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class missiles_titan_at : missiles_titan {
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weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = PATHTOF(data\reticle_titan.p3d);
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canLock = 0;
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magazines[] = {"1Rnd_GAT_missiles"};
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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class missiles_titan_static_at : missiles_titan_at { };
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// @TODO: AA by default, motherfuckers
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class launch_Titan_base : Launcher_Base_F {};
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class launch_Titan_short_base : launch_Titan_base {
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weaponInfoType = "ACE_RscOptics_javelin";
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modelOptics = PATHTOF(data\reticle_titan.p3d);
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canLock = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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}; |