ACE3/addons/repair/functions/fnc_moduleAddSpareParts.sqf

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/*
* Author: Jonpas
* Adds spare parts to a vehicle.
*
* Arguments:
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* function = "ace_repair_fnc_moduleAddSpareParts"
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic"];
if (!isNull _logic) then {
private ["_list", "_part", "_amount"];
_list = _logic getVariable ["List", ""];
_part = _logic getVariable ["Part", 0];
_amount = _logic getVariable ["Amount", 1];
// Parse list
_list = [_list, true, true] call EFUNC(common,parseList);
// Add synchronized objects to list
{
_list pushBack _x;
nil
} count (synchronizedObjects _logic);
if (_list isEqualTo []) exitWith {};
TRACE_3("Module info parsed",_list,_part,_amount);
// Add spare parts
{
[_x, _amount, _part, true] call FUNC(addSpareParts);
} count _list;
};