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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
62 lines
1.7 KiB
Plaintext
62 lines
1.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Alganthe
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* Initialize a box / object for arsenal.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Items <BOOL> or <ARRAY>
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* 2: Initialize globally <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_box, ["MyItem1", "MyItem2", "MyItemN"]] call ace_arsenal_fnc_initBox
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* [_box, true] call ace_arsenal_fnc_initBox
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*
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* Public: Yes
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*/
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params [["_object", objNull, [objNull]], ["_items", true, [[], true]], ["_global", true, [true]]];
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if (isNull _object) exitWith {};
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if (isNil QGVAR(EHIDArray)) then {
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GVAR(EHIDArray) = [];
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};
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if (_global && {isMultiplayer} && {{_object in _x} count GVAR(EHIDArray) == 0}) then {
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private _ID = [QGVAR(initBox), [_object, _items, false]] call CBA_fnc_globalEventJIP;
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[_ID, _object] call CBA_fnc_removeGlobalEventJIP;
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GVAR(EHIDArray) pushBack [_ID, _object];
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publicVariable QGVAR(EHIDArray);
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} else {
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if ({(_x select 0) select 0 isEqualTo QGVAR(interaction)} count (_object getVariable [QEGVAR(interact_menu,actions), []]) == 0) then {
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private _action = [
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QGVAR(interaction),
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localize "STR_A3_Arsenal",
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"",
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{
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params ["_target", "_player"];
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[_target, _player] call FUNC(openBox);
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},
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{
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params ["_target", "_player"];
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[_player, _target] call EFUNC(common,canInteractWith)
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},
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{},
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[]
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] call EFUNC(interact_menu,createAction);
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[_object, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
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[_object, _items, false] call FUNC(addVirtualItems);
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};
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};
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