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* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
52 lines
1.3 KiB
Plaintext
52 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: mharis001
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* Handles the player loadout changed event.
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*
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* Arguments:
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* 0: Player <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_intelitems_fnc_handleLoadout
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*
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* Public: No
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*/
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params ["_player"];
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private _allIndices = [];
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// Handle magazine ids with missing index assignments
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private _cfgMagazines = configFile >> "CfgMagazines";
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private _magazines = magazines _player;
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{
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if (getNumber (_cfgMagazines >> _x >> QGVAR(intel)) == 1) then {
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private _magazineIds = [_player, _x] call CBA_fnc_getMagazineIndex;
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{
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private _index = GVAR(intelMap) getVariable _x;
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if (isNil "_index") then {
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// Need new intel index from server
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[QGVAR(handleMagIndex), _x] call CBA_fnc_serverEvent;
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} else {
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// Add valid index to array of all indices
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_allIndices pushBack _index;
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};
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} forEach _magazineIds;
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};
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} forEach (_magazines arrayIntersect _magazines);
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// Close any open controls if player no longer has needed magazine
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{
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private _index = _x getVariable QGVAR(index);
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if !(_index in _allIndices) then {
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[_x] call FUNC(deleteControl);
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};
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} forEach +GVAR(controlsGroups);
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