ACE3/addons/reload
Grim 4fea9669bb
UI - Fix UAVs not being considered vehicles for HUD elements (#9288)
* consider UAVs as vehicles for UI display

* fix condition

* readd reload ui condition

* improved UAV check

* use getConnectedUAVUnit

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-29 00:44:14 +03:00
..
functions Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
$PBOPREFIX$ port reload 2015-01-16 02:25:41 +01:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
ACE_UI.hpp UI - Fix UAVs not being considered vehicles for HUD elements (#9288) 2023-07-29 00:44:14 +03:00
CfgActions.hpp General - Format config class defines to coding guidelines (+tool) (#8520) 2021-10-15 13:47:05 -05:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgMagazines.hpp Cyrus magazine incorrectly configured as a belt (#8652) 2021-11-02 22:10:33 -05:00
CfgVehicles.hpp Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
initSettings.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Translations - Russian (#9095) 2022-12-03 13:57:43 -06:00
XEH_postInit.sqf Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
XEH_preInit.sqf Add Check ammo self interaction setting (#7306) 2019-12-18 18:31:08 +01:00
XEH_PREP.hpp Reload/Interaction - Fix 2 hemtt ingame errors (#7924) 2020-10-21 11:17:42 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_reload

Hides the default reload indicators, making it necessary to manually check your magazine.