mirror of
https://github.com/acemod/ACE3.git
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319 lines
6.8 KiB
Plaintext
319 lines
6.8 KiB
Plaintext
private _category = format ["ACE %1", localize LSTRING(Category)];
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[
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QGVAR(allowSelectiveUI), "CHECKBOX",
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[LSTRING(AllowSelectiveUI), LSTRING(AllowSelectiveUI_Description)],
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_category,
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true,
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1
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] call CBA_fnc_addSetting;
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[
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QGVAR(soldierVehicleWeaponInfo), "CHECKBOX",
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LSTRING(SoldierVehicleWeaponInfo),
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(vehicleRadar), "CHECKBOX",
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LSTRING(VehicleRadar),
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(vehicleCompass), "CHECKBOX",
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LSTRING(VehicleCompass),
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(commandMenu), "CHECKBOX",
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LSTRING(CommandMenu),
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(groupBar), "CHECKBOX",
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LSTRING(GroupBar),
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_category,
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false,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(weaponName), "CHECKBOX",
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[LSTRING(WeaponName), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(weaponNameBackground), "CHECKBOX",
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[LSTRING(WeaponNameBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(firingMode), "CHECKBOX",
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[LSTRING(FiringMode), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(ammoType), "CHECKBOX",
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[LSTRING(AmmoType), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(ammoCount), "CHECKBOX",
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[LSTRING(AmmoCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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false,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(magCount), "CHECKBOX",
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[LSTRING(MagCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(throwableName), "CHECKBOX",
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[LSTRING(ThrowableName), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(throwableCount), "CHECKBOX",
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[LSTRING(ThrowableCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(zeroing), "CHECKBOX",
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[LSTRING(Zeroing), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(weaponLowerInfoBackground), "CHECKBOX",
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[LSTRING(WeaponLowerInfoBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(stance), "CHECKBOX",
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[LSTRING(Stance), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(staminaBar), "CHECKBOX",
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[LSTRING(StaminaBar), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(gunnerWeaponName), "CHECKBOX",
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[LSTRING(GunnerWeaponName), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(gunnerWeaponNameBackground), "CHECKBOX",
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[LSTRING(GunnerWeaponNameBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(gunnerFiringMode), "CHECKBOX",
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[LSTRING(GunnerFiringMode), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(gunnerAmmoType), "CHECKBOX",
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[LSTRING(GunnerAmmoType), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(gunnerAmmoCount), "CHECKBOX",
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[LSTRING(GunnerAmmoCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(gunnerMagCount), "CHECKBOX",
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[LSTRING(GunnerMagCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(gunnerLaunchableName), "CHECKBOX",
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[LSTRING(GunnerLaunchableName), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(gunnerLaunchableCount), "CHECKBOX",
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[LSTRING(GunnerLaunchableCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(gunnerZeroing), "CHECKBOX",
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[LSTRING(GunnerZeroing), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(gunnerWeaponLowerInfoBackground), "CHECKBOX",
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[LSTRING(GunnerWeaponLowerInfoBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(vehicleName), "CHECKBOX",
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[LSTRING(VehicleName), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(vehicleNameBackground), "CHECKBOX",
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[LSTRING(VehicleNameBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(vehicleFuelBar), "CHECKBOX",
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[LSTRING(VehicleFuelBar), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(vehicleSpeed), "CHECKBOX",
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[LSTRING(VehicleSpeed), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(vehicleAltitude), "CHECKBOX",
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[LSTRING(VehicleAltitude), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(vehicleDamage), "CHECKBOX",
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[LSTRING(VehicleDamage), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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[
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QGVAR(vehicleInfoBackground), "CHECKBOX",
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[LSTRING(VehicleInfoBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
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_category,
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true,
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0
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] call CBA_fnc_addSetting;
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if (productVersion select 4 == 'Development') then {
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[
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QGVAR(devWatermark),
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"CHECKBOX",
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LSTRING(devWatermark),
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_category,
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true
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] call CBA_fnc_addSetting;
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};
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[
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QGVAR(enableSpeedIndicator),
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"CHECKBOX",
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[LSTRING(EnableSpeedIndicator), LSTRING(EnableSpeedIndicator_Description)],
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_category,
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true,
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true, {
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if (!_this) then {
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private _speedIndicator = uiNamespace getVariable [QGVAR(speedIndicator), controlNull];
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_speedIndicator ctrlSetText "";
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};
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}
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] call CBA_fnc_addSetting;
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[
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QGVAR(hideDefaultActionIcon),
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"CHECKBOX",
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[LSTRING(HideDefaultActionIcon), LSTRING(HideDefaultActionIcon_Description)],
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_category,
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false,
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2, {
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profileNamespace setVariable [QGVAR(hideDefaultActionIcon), [nil, 0] select _this];
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saveProfileNamespace;
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},
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true // needs restart
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] call CBA_fnc_addSetting;
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