ACE3/addons/ui/initSettings.sqf

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private _category = format ["ACE %1", localize LSTRING(Category)];
[
QGVAR(allowSelectiveUI), "CHECKBOX",
[LSTRING(AllowSelectiveUI), LSTRING(AllowSelectiveUI_Description)],
_category,
true,
1
] call CBA_fnc_addSetting;
[
QGVAR(soldierVehicleWeaponInfo), "CHECKBOX",
LSTRING(SoldierVehicleWeaponInfo),
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(vehicleRadar), "CHECKBOX",
LSTRING(VehicleRadar),
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(vehicleCompass), "CHECKBOX",
LSTRING(VehicleCompass),
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(commandMenu), "CHECKBOX",
LSTRING(CommandMenu),
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(groupBar), "CHECKBOX",
LSTRING(GroupBar),
_category,
false,
0
] call CBA_fnc_addSetting;
[
QGVAR(weaponName), "CHECKBOX",
[LSTRING(WeaponName), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(weaponNameBackground), "CHECKBOX",
[LSTRING(WeaponNameBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(firingMode), "CHECKBOX",
[LSTRING(FiringMode), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(ammoType), "CHECKBOX",
[LSTRING(AmmoType), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(ammoCount), "CHECKBOX",
[LSTRING(AmmoCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
false,
0
] call CBA_fnc_addSetting;
[
QGVAR(magCount), "CHECKBOX",
[LSTRING(MagCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(throwableName), "CHECKBOX",
[LSTRING(ThrowableName), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(throwableCount), "CHECKBOX",
[LSTRING(ThrowableCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(zeroing), "CHECKBOX",
[LSTRING(Zeroing), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(weaponLowerInfoBackground), "CHECKBOX",
[LSTRING(WeaponLowerInfoBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(stance), "CHECKBOX",
[LSTRING(Stance), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(staminaBar), "CHECKBOX",
[LSTRING(StaminaBar), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(gunnerWeaponName), "CHECKBOX",
[LSTRING(GunnerWeaponName), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(gunnerWeaponNameBackground), "CHECKBOX",
[LSTRING(GunnerWeaponNameBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(gunnerFiringMode), "CHECKBOX",
[LSTRING(GunnerFiringMode), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(gunnerAmmoType), "CHECKBOX",
[LSTRING(GunnerAmmoType), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(gunnerAmmoCount), "CHECKBOX",
[LSTRING(GunnerAmmoCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(gunnerMagCount), "CHECKBOX",
[LSTRING(GunnerMagCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(gunnerLaunchableName), "CHECKBOX",
[LSTRING(GunnerLaunchableName), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(gunnerLaunchableCount), "CHECKBOX",
[LSTRING(GunnerLaunchableCount), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(gunnerZeroing), "CHECKBOX",
[LSTRING(GunnerZeroing), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(gunnerWeaponLowerInfoBackground), "CHECKBOX",
[LSTRING(GunnerWeaponLowerInfoBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(vehicleName), "CHECKBOX",
[LSTRING(VehicleName), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(vehicleNameBackground), "CHECKBOX",
[LSTRING(VehicleNameBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(vehicleFuelBar), "CHECKBOX",
[LSTRING(VehicleFuelBar), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(vehicleSpeed), "CHECKBOX",
[LSTRING(VehicleSpeed), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(vehicleAltitude), "CHECKBOX",
[LSTRING(VehicleAltitude), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(vehicleDamage), "CHECKBOX",
[LSTRING(VehicleDamage), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
[
QGVAR(vehicleInfoBackground), "CHECKBOX",
[LSTRING(VehicleInfoBackground), LSTRING(RequiresSoldierVehicleWeaponInfo)],
_category,
true,
0
] call CBA_fnc_addSetting;
if (productVersion select 4 == 'Development') then {
[
QGVAR(devWatermark),
"CHECKBOX",
LSTRING(devWatermark),
_category,
true
] call CBA_fnc_addSetting;
};
[
QGVAR(enableSpeedIndicator),
"CHECKBOX",
[LSTRING(EnableSpeedIndicator), LSTRING(EnableSpeedIndicator_Description)],
_category,
true,
true, {
if (!_this) then {
private _speedIndicator = uiNamespace getVariable [QGVAR(speedIndicator), controlNull];
_speedIndicator ctrlSetText "";
};
}
] call CBA_fnc_addSetting;
[
QGVAR(hideDefaultActionIcon),
"CHECKBOX",
[LSTRING(HideDefaultActionIcon), LSTRING(HideDefaultActionIcon_Description)],
_category,
false,
2, {
profileNamespace setVariable [QGVAR(hideDefaultActionIcon), [nil, 0] select _this];
saveProfileNamespace;
},
true // needs restart
] call CBA_fnc_addSetting;