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de13ab0f47
* Medical - Rework CPR and Bleeding in cardiac arrest * remove cprCreatesPulse, add cprSuccessChance * hide cpr for basic diagnose * Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
27 lines
621 B
Plaintext
27 lines
621 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal
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* Calculate the total blood loss of a unit.
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* Total blood loss of unit (litres/second) <NUMBER>
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*
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* Example:
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* [player] call ace_medical_status_fnc_getBloodLoss
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*
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* Public: No
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*/
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params ["_unit"];
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private _woundBleeding = GET_WOUND_BLEEDING(_unit);
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if (_woundBleeding == 0) exitWith {0};
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private _cardiacOutput = [_unit] call FUNC(getCardiacOutput);
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// even if heart stops blood will still flow slowly (gravity)
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(_woundBleeding * (_cardiacOutput max 0.05) * EGVAR(medical,bleedingCoefficient))
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