ACE3/addons/medical_status/functions/fnc_getBloodLoss.sqf
PabstMirror de13ab0f47
Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
* Medical - Rework CPR and Bleeding in cardiac arrest

* remove cprCreatesPulse, add cprSuccessChance

* hide cpr for basic diagnose

* Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-27 19:01:20 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Calculate the total blood loss of a unit.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* Total blood loss of unit (litres/second) <NUMBER>
*
* Example:
* [player] call ace_medical_status_fnc_getBloodLoss
*
* Public: No
*/
params ["_unit"];
private _woundBleeding = GET_WOUND_BLEEDING(_unit);
if (_woundBleeding == 0) exitWith {0};
private _cardiacOutput = [_unit] call FUNC(getCardiacOutput);
// even if heart stops blood will still flow slowly (gravity)
(_woundBleeding * (_cardiacOutput max 0.05) * EGVAR(medical,bleedingCoefficient))