mirror of
https://github.com/acemod/ACE3.git
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259 lines
7.4 KiB
C++
259 lines
7.4 KiB
C++
class CfgPatches {
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class AGM_Armour {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"KoffeinFlummi", "Adanteh"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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};
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};
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class CfgFunctions {
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class AGM_Armour {
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class AGM_Armour {
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file = "AGM_Armour\functions";
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class cookOff;
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class getHitPointBySelection;
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class handleDamage;
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class init;
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};
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};
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};
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class Extended_Init_EventHandlers {
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class AllVehicles {
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class AGM_Armour {
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init = "_this call AGM_Armour_fnc_init";
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};
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};
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};
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class CfgSFX {
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class AGM_CookOff {
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name = "Cook-Off";
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sounds[] = {"cookoff"};
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cookoff[] = {"\AGM_Armour\sounds\cookoff.wav",6,1.8,400,1,0,0,0};
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empty[] = {"",0,0,0,0,0,0,0};
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};
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};
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class CfgVehicles {
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/*
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* AGM_Armour_AmmoLocation:
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* HitPoint classname that holds the magazine of the vehicle
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* AGM_Armour_CookOffLocations:
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* Positions to spawn cookoff particle effects at
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* AGM_Armour_CookOffOnTurret:
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* Positions placed on turret?
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*
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* These 2 will be introduced in v0.96:
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* AGM_Armour_TurretObject:
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* Object to spawn to simulate turret flying off; "" to not spawn enything
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* AGM_Armour_TurretPosition:
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* Position to spawn turret at
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*
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* All positions are Y-up, just like in Oxygen/Object Builder.
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*/
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class Sound;
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class AGM_Sound_CookOff: Sound {
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sound = "AGM_CookOff";
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scope = 2;
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};
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class Land;
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class LandVehicle: Land {
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AGM_Armour_AmmoLocation = "HitTurret";
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AGM_Armour_CookOffLocations[] = {{0,-0.2,0}};
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AGM_Armour_CookOffOnTurret[] = {0};
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explosionEffect = "";
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};
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class Tank: LandVehicle {
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// 2 hatches on the turret; fits most tanks
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AGM_Armour_CookOffLocations[] = {{-0.6,-0.3,1.65}, {0.5,-0.3,1.65}};
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AGM_Armour_CookOffOnTurret[] = {1, 1 };
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};
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// Small explosions for cars with explosive ammunition
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class MRAP_01_gmg_base_F;
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class B_MRAP_01_gmg_F: MRAP_01_gmg_base_F {
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explosionEffect = "FuelExplosion";
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};
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class MRAP_02_gmg_base_F;
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class O_MRAP_01_gmg_F: MRAP_02_gmg_base_F {
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explosionEffect = "FuelExplosion";
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};
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class MRAP_03_gmg_base_F;
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class I_MRAP_03_gmg_F: MRAP_03_gmg_base_F {
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explosionEffect = "FuelExplosion";
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};
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// Big explosions for tracked vehicles and wheeled APCs
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class Tank_F: Tank {
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explosionEffect = "FuelExplosionBig";
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};
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class Car_F;
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class Wheeled_APC_F: Car_F {
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explosionEffect = "FuelExplosionBig";
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};
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class APC_Wheeled_03_base_F: Wheeled_APC_F {
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explosionEffect = "FuelExplosionBig";
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};
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class APC_Wheeled_01_base_F: Wheeled_APC_F {
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explosionEffect = "FuelExplosionBig";
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};
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class APC_Wheeled_02_base_F: Wheeled_APC_F {
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explosionEffect = "FuelExplosionBig";
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};
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class B_MBT_01_base_F;
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class B_MBT_01_cannon_F: B_MBT_01_base_F {
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AGM_Armour_AmmoLocation = "HitHull";
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//AGM_Armour_TurretObject = "AGM_Turret_MBT_01";
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//AGM_Armour_TurretPosition[] = {3,3,0};
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AGM_Armour_CookOffLocations[] = {{-0.3,-0.3,1.8}};
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AGM_Armour_CookOffOnTurret[] = {1};
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};
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class B_MBT_01_arty_base_F;
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class B_MBT_01_arty_F: B_MBT_01_arty_base_F {
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AGM_Armour_CookOffLocations[] = {{0.7,-0.3,3.5}};
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AGM_Armour_CookOffOnTurret[] = {1};
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};
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class B_MBT_01_mlrs_base_F;
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class B_MBT_01_mlrs_F: B_MBT_01_mlrs_base_F {
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AGM_Armour_CookOffLocations[] = {{0,-0.3,1.65}};
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AGM_Armour_CookOffOnTurret[] = {0};
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};
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class B_APC_Tracked_01_base_F;
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class B_APC_Tracked_01_rcws_F: B_APC_Tracked_01_base_F {
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AGM_Armour_AmmoLocation = "HitHull";
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AGM_Armour_CookOffLocations[] = {{0.5,-0.3,1.3}};
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AGM_Armour_CookOffOnTurret[] = {0};
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};
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class B_APC_Tracked_01_AA_F: B_APC_Tracked_01_base_F {
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AGM_Armour_CookOffLocations[] = {{-0.4,-0.3,1.9}, {0.3,-0.3,1.9}};
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AGM_Armour_CookOffOnTurret[] = {1, 1 };
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};
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class B_APC_Wheeled_01_base_F;
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class B_APC_Wheeled_01_cannon_F: B_APC_Wheeled_01_base_F {
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AGM_Armour_CookOffLocations[] = {{-0.3,0,1.85}, {0.3,0,1.85}};
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AGM_Armour_CookOffOnTurret[] = {1, 1 };
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};
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class I_APC_tracked_03_base_F;
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class I_APC_tracked_03_cannon_F: I_APC_tracked_03_base_F {
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AGM_Armour_CookOffLocations[] = {{-0.4,-0.3,1.5}, {0.7,-0.3,1.5}};
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AGM_Armour_CookOffOnTurret[] = {1, 1 };
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};
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class I_APC_Wheeled_03_base_F;
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class I_APC_Wheeled_03_cannon_F: I_APC_Wheeled_03_base_F {
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AGM_Armour_CookOffLocations[] = {{0,-0.6,0}};
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AGM_Armour_CookOffOnTurret[] = {0};
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};
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class O_MBT_02_base_F;
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class O_MBT_02_cannon_F: O_MBT_02_base_F {
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AGM_Armour_CookOffLocations[] = {{-0.6,-0.3,1.65}, {0.5,-0.3,1.65}};
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AGM_Armour_CookOffOnTurret[] = {1, 1 };
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};
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class O_MBT_02_arty_base_F;
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class O_MBT_02_arty_F: O_MBT_02_arty_base_F {
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AGM_Armour_CookOffLocations[] = {{0.7,-0.3,3.5}};
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AGM_Armour_CookOffOnTurret[] = {1};
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};
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class O_APC_Tracked_02_base_F;
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class O_APC_Tracked_02_AA_F: O_APC_Tracked_02_base_F {
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AGM_Armour_CookOffLocations[] = {{-0.4,0.2,3.6}, {0.3,0.2,3.6}};
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AGM_Armour_CookOffOnTurret[] = {1, 1 };
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};
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class O_APC_Tracked_02_cannon_F: O_APC_Tracked_02_base_F {
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AGM_Armour_CookOffLocations[] = {{0,-0.5,1.65}};
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AGM_Armour_CookOffOnTurret[] = {1};
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};
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class O_APC_Wheeled_02_base_F;
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class O_APC_Wheeled_02_rcws_F: O_APC_Wheeled_02_base_F {
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AGM_Armour_AmmoLocation = "HitHull";
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AGM_Armour_CookOffLocations[] = {{0,-0.4,1}};
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AGM_Armour_CookOffOnTurret[] = {0};
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};
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/*
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class O_MBT_02_base_F;
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class O_MBT_02_cannon_F: O_MBT_02_base_F {
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AGM_Armour_TurretObject = "AGM_Turret_MBT_02";
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AGM_Armour_TurretPosition[] = {0.9,3,1.5};
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};*/
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// Turret Objects
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/*
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class thingX;
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class AGM_Turret_MBT_01: thingX {
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scope = 1;
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model = "\A3\Structures_F\Wrecks\Wreck_Slammer_turret_F.p3d";
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};
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class AGM_Turret_MBT_02: thingX {
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scope = 1;
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model = "\A3\Structures_F\Wrecks\Wreck_T72_turret_F.p3d";
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};
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*/
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};
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class CfgCloudlets {
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class AGM_CookOff {
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angle = 0;
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angleVar = 0;
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animationName = "";
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animationSpeed[] = {1};
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animationSpeedCoef = 1;
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beforeDestroyScript = "";
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bounceOnSurface = 0.6;
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bounceOnSurfaceVar = 0;
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circleRadius = 0;
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circleVelocity[] = {2,2,2};
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color[] = {{1,1,1,-4},{1,1,1,-3},{1,1,1,-2},{1,1,1,-1},{1,1,1,0}};
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colorCoef[] = {1,1,1,1};
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colorVar[] = {0,0,0,2};
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destroyOnWaterSurface = 0;
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destroyOnWaterSurfaceOffset = 0;
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interval = 0.004;
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keepOnSurface = 0;
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lifeTime = 1;
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lifeTimeVar = 0;
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moveVelocity[] = {0,4,0};
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moveVelocityVar[] = {1,2,1};
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moveVelocityVarConst[] = {0,0,0};
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onSurface = 1;
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onTimerScript = "";
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particleEffects = "";
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particleFSFrameCount = 32;
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particleFSIndex = 0;
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particleFSLoop = 0;
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particleFSNtieth = 16;
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particleShape = "\A3\data_f\ParticleEffects\Universal\Universal";
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particleType = "Billboard";
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position[] = {0,0,0};
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positionVar[] = {0,0,0};
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positionVarConst[] = {0,0,0};
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postEffects = "";
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randomDirectionIntensity = 1;
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randomDirectionIntensityVar = 2;
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randomDirectionPeriod = 5;
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randomDirectionPeriodVar = 1;
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rotationVelocity = 1;
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rotationVelocityVar = 3;
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rubbing = 0;
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size[] = {0.01,0.5,1,1,1.5,0.01,0.001};
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sizeCoef = 1;
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sizeVar = 0.1;
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surfaceOffset = 0;
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timerPeriod = 1;
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volume = 0.45;
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weight = 0.4;
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};
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};
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