ACE3/TO_MERGE/agm/Explosives/functions/fn_hasPlacedExplosives.sqf

18 lines
455 B
Plaintext

/*
Name: AGM_Explosives_fnc_hasPlacedExplosives
Author: Garth de Wet (LH)
Description:
Whether the passed unit has placed any explosives or has a clacker that was used when explosives were placed.
Parameters:
0: OBJECT - unit
Returns:
BOOLEAN - True if the unit has explosives.
Example:
_hasPLacedExplosives = [player] call AGM_Explosives_fnc_hasPlacedExplosives;
*/
(count (_this call AGM_Explosives_fnc_getPlacedExplosives) > 0)