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69 lines
2.1 KiB
Plaintext
69 lines
2.1 KiB
Plaintext
/*
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Name: AGM_Goggles_fnc_ApplyDust
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Author: Garth de Wet (LH)
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Description:
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Applies dust to screen.
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Parameters:
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Nothing
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Returns:
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Nothing
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Example 1:
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call AGM_Goggles_fnc_ApplyDust;
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*/
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#include "\AGM_Goggles\script.sqf"
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if (call AGM_Goggles_fnc_ExternalCamera) exitWith {};
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if (player call AGM_Goggles_fnc_isGogglesVisible) exitWith {
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100 cutRsc["RscAGM_GogglesEffects", "PLAIN",2,false];
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(uiNamespace getVariable ["AGM_Goggles_DisplayEffects", displayNull] displayCtrl 10662) ctrlSetText format[getText(ConfigFile >> "CfgGlasses" >> AGM_Goggles_Current >> "AGM_DustPath"), GETDUSTT(DAMOUNT)+1];
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SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,1));
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SETDUST(DBULLETS,0);
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};
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if (player getVariable ["AGM_EyesDamaged", false]) exitWith {SETDUST(DACTIVE,false);SETDUST(DBULLETS,0);SETDUST(DAMOUNT,0);};
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SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,2));
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private "_amount";
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_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
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AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
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AGM_Goggles_PostProcessEyes ppEffectCommit 1;
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AGM_Goggles_PostProcessEyes ppEffectEnable true;
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if !(scriptDone AGM_Goggles_DustHandler) then {
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terminate AGM_Goggles_DustHandler;
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};
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SETDUST(DBULLETS,0);
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AGM_Goggles_DustHandler = [3] spawn {
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private ["_loop", "_timeToSleep"];
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_timeToSleep = _this select 0;
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_loop = true;
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while {_loop} do {
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sleep _timeToSleep;
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_timeToSleep = GETDUSTT(DTIME);
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if(_timeToSleep >= (time - 2.5)) then {
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_timeToSleep = time - _timeToSleep;
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} else {
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SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
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private "_amount";
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_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
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if !(player getVariable ["AGM_EyesDamaged", false]) then {
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AGM_Goggles_PostProcessEyes ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
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AGM_Goggles_PostProcessEyes ppEffectCommit 1;
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sleep 1;
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};
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if (GETDUSTT(DAMOUNT) <= 0) then {
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AGM_Goggles_PostProcessEyes ppEffectEnable false;
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SETDUST(DACTIVE,false);
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SETDUST(DBULLETS,0);
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_loop = false;
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};
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SETDUST(DTIME,time);
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_timeToSleep = 3;
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};
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};
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}; |