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44 lines
993 B
Plaintext
44 lines
993 B
Plaintext
/*
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* Author: KoffeinFlummi, bux578, CAA-Picard, commy2
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*
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* Initializes the respawn module.
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*
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* Arguments:
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* Whatever the module provides. (I dunno.)
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*
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* Return Value:
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* None
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*/
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if !(isServer) exitWith {};
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_logic = _this select 0;
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_activated = _this select 2;
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if !(_activated) exitWith {};
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GVAR(Module) = true;
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[_logic, QGVAR(SavePreDeathGear), "SavePreDeathGear"] call EFUNC(Core, readBooleanParameterFromModule);
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[_logic, QGVAR(RemoveDeadBodiesDisonncected), "RemoveDeadBodiesDisonncected"] call EFUNC(Core, readBooleanParameterFromModule);
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if (isServer) then {
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if (GVAR(RemoveDeadBodiesDisonncected)) then {
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_fnc_deleteDisconnected = {
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_this spawn {
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_unit = _this select 0;
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sleep 4;
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if (!alive _unit) then {
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deleteVehicle _unit;
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};
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};
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false
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};
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addMissionEventHandler ["HandleDisconnect", _fnc_deleteDisconnected];
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};
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};
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diag_log text "[ACE]: Respawn Module Initialized.";
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