ACE3/addons/respawn/functions/fnc_removeDisconnectedPlayer.sqf
2015-01-12 10:49:30 +01:00

16 lines
268 B
Plaintext

// by commy2
private ["_forceRemove", "_body"];
_forceRemove = _this select 0;
{
if (getPlayerUID _x == _uid) exitWith {
_body = _x;
};
} forEach playableUnits;
if (!isNil "_body" && {!alive _body}) then {
[_body, _forceRemove] call FUNC(removeBody);
};