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16 lines
793 B
Plaintext
16 lines
793 B
Plaintext
Density = 3.6; // g/cm3
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rough = 0.1; // ??????????????????
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dust = 0; // ??????????????????
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bulletPenetrability = 15; // This is the vanilla penetration coefficient
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soundEnviron = "Empty"; // ??????????????????
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isWater = "false"; // lol
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friction = 0.7; // Physx engine friction
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restitution = 0.3; // The amount of energy each particle retains after a collision. Typically this produces a bouncing effect.
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impact = "hitMetal"; // duh
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soundHit = "Metal"; // duh
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deflection = 2; // physx bounce deflecting property used
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// Extended ACE settings
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brinell_hardness = 780;
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yield_strength = 221;
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tensile_strength = 2482; |