ACE3/addons/advanced_fatigue
mharis001 44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00
..
functions Medical Treatment - Modernize and Cleanup (#6933) 2019-06-03 10:31:46 -05:00
UI Add Advanced Fatigue component (#4321) 2016-09-04 21:33:07 +02:00
$PBOPREFIX$ Add Advanced Fatigue component (#4321) 2016-09-04 21:33:07 +02:00
ACE_Settings.hpp Fix AF sway factor (#6360) 2018-05-30 18:05:55 -05:00
CfgEden.hpp Fix build error with make 2016-09-04 21:51:13 +02:00
CfgEventHandlers.hpp Add Advanced Fatigue component (#4321) 2016-09-04 21:33:07 +02:00
CfgMovesMaleSdr.hpp Add Advanced Fatigue component (#4321) 2016-09-04 21:33:07 +02:00
CfgSounds.hpp Add Advanced Fatigue component (#4321) 2016-09-04 21:33:07 +02:00
CfgVehicles.hpp Remove SwayFactor ACE setting and module addition 2018-02-18 11:09:49 -05:00
config.cpp Fix AF author String (#4330) 2016-09-04 22:34:48 +02:00
Dialog.hpp Add Advanced Fatigue component (#4321) 2016-09-04 21:33:07 +02:00
initSettings.sqf Add param for settings that require restart (#6512) 2018-11-02 12:58:57 -05:00
README.md Add Advanced Fatigue component (#4321) 2016-09-04 21:33:07 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Russian translations (#7005) 2019-06-03 09:59:13 -05:00
XEH_postInit.sqf Merge branch 'master' into medical-rewrite 2019-03-17 17:39:43 +01:00
XEH_preInit.sqf Medical Treatment - Modernize and Cleanup (#6933) 2019-06-03 10:31:46 -05:00
XEH_PREP.hpp Use waitAndExecute for fatigue loop (#4453) 2016-09-23 16:40:52 -05:00
XEH_preStart.sqf Add Advanced Fatigue component (#4321) 2016-09-04 21:33:07 +02:00

ace_advanced_fatigue

An in depth stamina and fatigue simulation.

Maintainers

The people responsible for merging changes to this component or answering potential questions.