ACE3/addons/medical_treatment/Cfg3DEN.hpp
mharis001 44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00

79 lines
3.5 KiB
C++

#define GRID_3DEN_W (pixelW * pixelGrid * 0.5)
#define GRID_3DEN_H (pixelH * pixelGrid * 0.5)
#define DEFAULT_IS_MEDIC (parseNumber (_this getUnitTrait 'medic'))
#define DEFAULT_IS_MEDICAL_VEHICLE (getNumber (configFile >> 'CfgVehicles' >> typeOf _this >> 'attendant') > 0)
class ctrlToolbox;
class Cfg3DEN {
class Attributes {
class Default;
class Title: Default {
class Controls {
class Title;
};
};
class GVAR(isMedicControl): Title {
attributeLoad = QUOTE((_this controlsGroupCtrl 100) lbSetCurSel (0 max (_value + 1) min 3));
attributeSave = QUOTE(lbCurSel (_this controlsGroupCtrl 100) - 1);
class Controls: Controls {
class Title: Title {};
class Value: ctrlToolbox {
idc = 100;
x = 48 * GRID_3DEN_W;
w = 82 * GRID_3DEN_W;
h = 5 * GRID_3DEN_H;
rows = 1;
columns = 4;
strings[] = {
"$STR_3DEN_Attributes_Lock_Default_text",
CSTRING(AssignMedicRoles_role_none),
CSTRING(AssignMedicRoles_role_medic),
CSTRING(AssignMedicRoles_role_doctorShort)
};
};
};
};
};
class Object {
class AttributeCategories {
class ace_attributes {
class Attributes {
class ace_isMedic {
displayName = CSTRING(AssignMedicRoles_role_DisplayName);
tooltip = CSTRING(Attributes_isMedic_Description);
property = QUOTE(ace_isMedic);
control = QGVAR(isMedicControl);
expression = QUOTE(if (_value != -1 && {_value != DEFAULT_IS_MEDIC}) then {_this setVariable [ARR_3(QQEGVAR(medical,medicClass),_value,true)]});
defaultValue = QUOTE(DEFAULT_IS_MEDIC);
condition = "objectBrain";
typeName = "NUMBER";
};
class ace_isMedicalVehicle {
displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName);
tooltip = CSTRING(Attributes_isMedicalVehicle_Description);
property = QUOTE(ace_isMedicalVehicle);
control = "Checkbox";
expression = QUOTE(_this setVariable [ARR_3(QQEGVAR(medical,isMedicalVehicle),_value,true)]);
defaultValue = QUOTE(DEFAULT_IS_MEDICAL_VEHICLE);
condition = "objectVehicle";
typeName = "BOOL";
};
class ace_isMedicalFacility {
displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName);
tooltip = CSTRING(AssignMedicalFacility_enabled_Description);
property = QUOTE(ace_isMedicalFacility);
control = "Checkbox";
expression = QUOTE(_this setVariable [ARR_3(QQEGVAR(medical,isMedicalFacility),_value,true)];);
defaultValue = "false";
condition = "(1 - objectBrain) * (1 - objectVehicle)";
typeName = "BOOL";
};
};
};
};
};
};