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9b2c8c84e8
* Update fnc_canTreat.sqf * Update fnc_canTreat.sqf
62 lines
1.8 KiB
Plaintext
62 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, mharis001
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* Checks if the given treatment can be performed.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Body Part <STRING>
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* 3: Treatment <STRING>
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*
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* Return Value:
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* Can Treat <BOOL>
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*
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* Example:
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* [player, cursorObject, "Head", "SurgicalKit"] call ace_medical_treatment_fnc_canTreat
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*
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* Public: No
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*/
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params ["_medic", "_patient", "_bodyPart", "_classname"];
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private _config = configFile >> QGVAR(actions) >> _classname;
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isClass _config
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&& {_patient isKindOf "CAManBase"}
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&& {_medic != _patient || {GET_NUMBER_ENTRY(_config >> "allowSelfTreatment") == 1}}
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&& {[_medic, GET_NUMBER_ENTRY(_config >> "medicRequired")] call FUNC(isMedic)}
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&& {
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private _selections = getArray (_config >> "allowedSelections") apply {toLower _x};
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"all" in _selections || {_bodyPart in _selections}
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} && {
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private _items = getArray (_config >> "items");
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_items isEqualTo [] || {[_medic, _patient, _items] call FUNC(hasItem)}
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} && {
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GET_FUNCTION(_condition,_config >> "condition");
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if (_condition isEqualType {}) then {
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if (_condition isEqualTo {}) exitWith {
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_condition = true;
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};
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_condition = call _condition;
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};
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_condition
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} && {
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switch (GET_NUMBER_ENTRY(_config >> "treatmentLocations")) do {
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case TREATMENT_LOCATIONS_ALL: {true};
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case TREATMENT_LOCATIONS_VEHICLES: {
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IN_MED_VEHICLE(_medic) || {IN_MED_VEHICLE(_patient)}
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};
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case TREATMENT_LOCATIONS_FACILITIES: {
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IN_MED_FACILITY(_medic) || {IN_MED_FACILITY(_patient)}
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};
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case TREATMENT_LOCATIONS_VEHICLES_AND_FACILITIES: {
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IN_MED_VEHICLE(_medic) || {IN_MED_VEHICLE(_patient)} || {IN_MED_FACILITY(_medic)} || {IN_MED_FACILITY(_patient)}
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};
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default {false};
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};
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}
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