mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
68 lines
3.3 KiB
Plaintext
68 lines
3.3 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: PabstMirror
|
|
* Called when the mk6's in game UI is loaded. Hides rangefinder data if it is disabled.
|
|
*
|
|
* Arguments:
|
|
* 0: Display <DISPLAY>
|
|
* 1: Type <STRING>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [rsc,"Mk6Mortar"] call ace_mk6mortar_fnc_turretDisplayLoaded
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
disableSerialization;
|
|
|
|
params ["_display", "_rscType"];
|
|
TRACE_2("params",_display,_rscType);
|
|
|
|
if (_rscType != "Mk6Mortar") exitWith {};
|
|
if (isNull _display) exitWith {};
|
|
|
|
#define CTRL_CA_OPTICSPITCH (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSPITCH")
|
|
#define CTRL_CA_OPTICSZOOM (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSZOOM")
|
|
#define CTRL_CA_SOLUTION_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_SOLUTION_TEXT")
|
|
#define CTRL_CA_DISTANCE_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_DISTANCE_TEXT")
|
|
#define CTRL_CA_DISTANCE (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_DISTANCE")
|
|
#define CTRL_CA_TIME_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_TIME_TEXT")
|
|
#define CTRL_CA_TIME (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_TIME")
|
|
#define CTRL_CA_ELEV_NEED_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV_NEED_TEXT")
|
|
#define CTRL_CA_RANGEELEMENTS_GROUP (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_RangeElements_group")
|
|
|
|
#define CTRL_CA_HEADING (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_Heading")
|
|
#define CTRL_CA_ELEV (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV")
|
|
#define CTRL_CA_ELEV_NEED (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV_NEED")
|
|
|
|
private _fnc_hideControl = {
|
|
params ["_path", "_hideCtrl"];
|
|
private _idc = getNumber (_path >> "IDC");
|
|
private _pos = [];
|
|
if (_hideCtrl) then {
|
|
_pos = [-9,-9,0,0];
|
|
} else {
|
|
{
|
|
if (isNumber (_path >> _x)) then {
|
|
_pos pushBack (getNumber (_path >> _x));
|
|
} else {
|
|
_pos pushBack (call compile (getText (_path >> _x)));
|
|
};
|
|
} forEach ["x", "y", "w", "h"];
|
|
};
|
|
(_display displayCtrl _idc) ctrlSetPosition _pos;
|
|
(_display displayCtrl _idc) ctrlCommit 0;
|
|
};
|
|
|
|
{
|
|
[_x, (!GVAR(allowComputerRangefinder))] call _fnc_hideControl;
|
|
} forEach [CTRL_CA_OPTICSPITCH, CTRL_CA_OPTICSZOOM, CTRL_CA_SOLUTION_TEXT, CTRL_CA_DISTANCE_TEXT, CTRL_CA_DISTANCE, CTRL_CA_TIME_TEXT, CTRL_CA_TIME, CTRL_CA_ELEV_NEED_TEXT, CTRL_CA_RANGEELEMENTS_GROUP];
|
|
|
|
//Always hide these, handled by the mil convertions PFEH in handlePlayerVehChanged
|
|
[CTRL_CA_HEADING, true] call _fnc_hideControl;
|
|
[CTRL_CA_ELEV, true] call _fnc_hideControl;
|
|
[CTRL_CA_ELEV_NEED, true] call _fnc_hideControl;
|