ACE3/addons/fcs/functions/fnc_handleAirBurstAmmunitionPFH.sqf

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// by commy2
_vehicle = _this select 0 select 0;
_projectile = _this select 0 select 1;
_zeroing = _this select 0 select 2;
if (isNull _projectile || {!alive _projectile}) exitWith {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
if (_projectile distance _vehicle < _zeroing) exitWith {};
_position = getPosATL _projectile;
_subMunition = createVehicle ["ACE_B_35mm_ABM_Helper", _position, [], 0, "FLY"];
_subMunition setPosATL _position;
_subMunition setVelocity [0, 0, -10];
deleteVehicle _projectile;
[_this select 1] call CBA_fnc_removePerFrameHandler;