ACE3/addons/safemode/XEH_postInit.sqf
2015-04-12 22:44:19 -05:00

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// by esteldunedain
#include "script_component.hpp"
if (!hasInterface) exitWith {};
//["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler);
//@todo addEventHandler infoDisplayChanged with select 1 == "Soldier"
// Add keybinds
["ACE3", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
// Statement
[ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety);
true
},
{false},
[41, [false, true, false]], false] call cba_fnc_addKeybind;