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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00
ACE3/addons/advanced_throwing/functions
Dystopian 36b61fdb6e Block adv. throwing when player is busy ()
* Add throw blocking status effect

* Add concertina_wire and tripod support

* Add launcher in hands support

* Disable effect sending more than once

* Fix EFUNC using, add trace

* Disable vanilla throw blocking

* Improve status handling

* Fix rearm status key
2017-12-07 11:26:21 -06:00
..
fnc_canPrepare.sqf Block adv. throwing when player is busy () 2017-12-07 11:26:21 -06:00
fnc_canThrow.sqf Rename Advanced Throwing component to be in-line with other advanced_ components () 2016-09-03 01:39:34 +02:00
fnc_drawArc.sqf Refactor private ARRAY to private keyword () 2017-10-10 09:39:59 -05:00
fnc_drawThrowable.sqf Underwater actions support () 2017-08-22 13:30:56 -05:00
fnc_exitThrowMode.sqf Adv Throw - Handle getShotParents being [] () 2017-05-27 09:46:31 -05:00
fnc_getMuzzle.sqf Rename Advanced Throwing component to be in-line with other advanced_ components () 2016-09-03 01:39:34 +02:00
fnc_moduleInit.sqf Convert ACE_settings to CBA_settings () 2017-11-11 20:21:55 +01:00
fnc_onKeyDown.sqf Rename Advanced Throwing component to be in-line with other advanced_ components () 2016-09-03 01:39:34 +02:00
fnc_onMouseButtonDown.sqf Rename Advanced Throwing component to be in-line with other advanced_ components () 2016-09-03 01:39:34 +02:00
fnc_onMouseScroll.sqf Rename Advanced Throwing component to be in-line with other advanced_ components () 2016-09-03 01:39:34 +02:00
fnc_pickUp.sqf Rename Advanced Throwing component to be in-line with other advanced_ components () 2016-09-03 01:39:34 +02:00
fnc_prepare.sqf Fix Advanced Throwing vanilla throw block for primed throwables () 2016-09-12 19:21:04 +02:00
fnc_prime.sqf Use setShotParents in Advanced Throwing () 2017-04-11 16:59:32 +02:00
fnc_renderPickUpInteraction.sqf Conform function headers to coding guidelines () 2017-06-08 15:31:51 +02:00
fnc_throw.sqf Scale grenade torque depending on throw mode () 2017-12-03 16:37:13 +00:00
fnc_throwFiredXEH.sqf Rename Advanced Throwing component to be in-line with other advanced_ components () 2016-09-03 01:39:34 +02:00
fnc_updateControlsHint.sqf Rename Advanced Throwing component to be in-line with other advanced_ components () 2016-09-03 01:39:34 +02:00
script_component.hpp Rename Advanced Throwing component to be in-line with other advanced_ components () 2016-09-03 01:39:34 +02:00