mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
cc414de8d1
* Initial commit advanced fatigue * Added animation changes * Fixes, rewrites * Broadcast 3den attribute and fix UBC * Further animation tweaks * Added Eden attribute and CBA settings * Switch to CBA events * Add beautified component name * Rewrites, fixes, tweaks * Move setVars to GVARs * Add setting to disable * Switch to status effect handler for sprint and jog blocking * Add component name * Failsafe for early unit player EH * Removed raised weapon penalty for pistols * Added respawn compatibility * Tweaked side jog animation speed * Added support for virtual load * Added stamina bar * Remove debug flags * Added custom duty factor functions and values * Added structural comments * Disabled CBA settings, added ACE settings * Fixed config * Added readme * Remove leftover debug diag_logs * Improved stringtable
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
class CfgSounds {
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class GVAR(breathLow0) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_1", 0.6, 1, 7};
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titles[] = {};
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};
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class GVAR(breathLow1) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_2", 0.6, 1, 7};
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titles[] = {};
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};
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class GVAR(breathLow2) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_3", 0.6, 1, 7};
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titles[] = {};
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};
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class GVAR(breathLow3) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_4", 0.6, 1, 7};
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titles[] = {};
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};
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class GVAR(breathLow4) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_5", 0.6, 1, 7};
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titles[] = {};
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};
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class GVAR(breathLow5) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Low_6", 0.6, 1, 7};
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titles[] = {};
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};
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class GVAR(breathMid0) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_1", 0.8, 1, 13};
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titles[] = {};
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};
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class GVAR(breathMid1) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_2", 0.8, 1, 13};
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titles[] = {};
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};
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class GVAR(breathMid2) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_3", 0.8, 1, 13};
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titles[] = {};
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};
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class GVAR(breathMid3) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_4", 0.8, 1, 13};
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titles[] = {};
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};
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class GVAR(breathMid4) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_5", 0.8, 1, 13};
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titles[] = {};
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};
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class GVAR(breathMid5) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Mid_6", 0.8, 1, 13};
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titles[] = {};
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};
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class GVAR(breathMax0) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_1", 1, 1, 17};
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titles[] = {};
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};
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class GVAR(breathMax1) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_2", 1, 1, 17};
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titles[] = {};
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};
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class GVAR(breathMax2) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_3", 1, 1, 17};
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titles[] = {};
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};
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class GVAR(breathMax3) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_4", 1, 1, 17};
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titles[] = {};
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};
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class GVAR(breathMax4) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_5", 1, 1, 17};
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titles[] = {};
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};
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class GVAR(breathMax5) {
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sound[] = {"A3\sounds_f\characters\human-sfx\P04\Breath_Max_6", 1, 1, 17};
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titles[] = {};
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};
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};
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