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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe
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* Handles selection changes on the right panel (listnbox).
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*
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* Arguments:
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* 0: Right panel control <CONTROL>
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* 1: Right panel selection <SCALAR>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_control", "_curSel"];
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if (_curSel < 0) exitwith {};
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private _ctrlIDC = ctrlIDC _control;
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private _display = ctrlParent _control;
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private _item = [_control lnbData [_curSel, 0], _control lbData _curSel] select !(ctrlType _control == 102);
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private _fnc_selectRight = {
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params ["_item", "_cfgEntry"];
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// Load remaining
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private _maxLoad = switch (GVAR(currentLeftPanel)) do {
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case IDC_buttonUniform: {
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gettext (configfile >> "CfgWeapons" >> uniform GVAR(center) >> "ItemInfo" >> "containerClass")
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};
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case IDC_buttonVest: {
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gettext (configfile >> "CfgWeapons" >> vest GVAR(center) >> "ItemInfo" >> "containerClass")
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};
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case IDC_buttonBackpack: {
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backpack GVAR(center)
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};
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};
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[_control, _maxLoad] call FUNC(updateRightPanel);
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[_display, _control, _curSel, (configFile >> _cfgEntry >> _item)] call FUNC(itemInfo);
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};
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if (GVAR(currentLeftPanel) in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]) then {
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[
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_item,
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["CfgWeapons", "CfgMagazines"] select (GVAR(currentRightPanel) in [IDC_buttonMag, IDC_buttonMagALL, IDC_buttonThrow, IDC_buttonPut])
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] call _fnc_selectRight;
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};
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