ACE3/addons/spottingscope/XEH_preInit.sqf
commy2 4e04100ea9 Spotting scope - New reticle using CBA scripted optics (#6964)
* new reticle for spotting scope

* reticle b

* illuminated reticle for night

* use orig spotting scope reticle, bigger occular

* fix spotting scope attenuation
2019-05-27 10:46:21 -05:00

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
["ACE_SpottingScopeObject", "killed", {
params ["_wreck"];
private _tube = "ACE_SpottingScope_tube" createVehicle [0,0,0];
_tube setDir (getDir _wreck - 180);
_tube setPosASL AGLToASL (_wreck modelToWorld (_wreck selectionPosition "destructionEffect"));
_tube setVelocity [1 - random 2, 1 - random 2, 4];
_tube addTorque (vectorNormalized [1 - random 2, 1 - random 2, 1 - random 2] vectorMultiply 4);
}] call CBA_fnc_addClassEventHandler;
["ACE_SpottingScopeObject", "GetOut", {
params ["_vehicle", "", "_unit"];
if (local _unit) then {
_unit setDir getDir _vehicle;
};
}] call CBA_fnc_addClassEventHandler;
ADDON = true;