ACE3/addons/main/script_macros.hpp
Brett 3c1c081239
Grenades - Flashbang reaction fixes (#8485)
* flashbang reaction debounce

* fix skill reduction

* store flash strength

* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/grenades/functions/fnc_flashbangExplosionEH.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-05 13:01:01 -05:00

153 lines
6.0 KiB
C++

#define DEBUG_SYNCHRONOUS
#include "\x\cba\addons\main\script_macros_common.hpp"
#include "\x\cba\addons\xeh\script_xeh.hpp"
// Default versioning level
#define DEFAULT_VERSIONING_LEVEL 2
#define DGVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(GVAR(varName)) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(GVAR(varName))); }; GVAR(varName)
#define DVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(varName) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(varName)); }; varName
#define DFUNC(var1) TRIPLES(ADDON,fnc,var1)
#define DEFUNC(var1,var2) TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)
#undef QFUNC
#undef QEFUNC
#define QFUNC(var1) QUOTE(DFUNC(var1))
#define QEFUNC(var1,var2) QUOTE(DEFUNC(var1,var2))
#define GETVAR_SYS(var1,var2) getVariable [ARR_2(QUOTE(var1),var2)]
#define SETVAR_SYS(var1,var2) setVariable [ARR_2(QUOTE(var1),var2)]
#define SETPVAR_SYS(var1,var2) setVariable [ARR_3(QUOTE(var1),var2,true)]
#undef GETVAR
#define GETVAR(var1,var2,var3) (var1 GETVAR_SYS(var2,var3))
#define GETMVAR(var1,var2) (missionNamespace GETVAR_SYS(var1,var2))
#define GETUVAR(var1,var2) (uiNamespace GETVAR_SYS(var1,var2))
#define GETPRVAR(var1,var2) (profileNamespace GETVAR_SYS(var1,var2))
#define GETPAVAR(var1,var2) (parsingNamespace GETVAR_SYS(var1,var2))
#undef SETVAR
#define SETVAR(var1,var2,var3) var1 SETVAR_SYS(var2,var3)
#define SETPVAR(var1,var2,var3) var1 SETPVAR_SYS(var2,var3)
#define SETMVAR(var1,var2) missionNamespace SETVAR_SYS(var1,var2)
#define SETUVAR(var1,var2) uiNamespace SETVAR_SYS(var1,var2)
#define SETPRVAR(var1,var2) profileNamespace SETVAR_SYS(var1,var2)
#define SETPAVAR(var1,var2) parsingNamespace SETVAR_SYS(var1,var2)
#define GETGVAR(var1,var2) GETMVAR(GVAR(var1),var2)
#define GETEGVAR(var1,var2,var3) GETMVAR(EGVAR(var1,var2),var3)
#define ARR_SELECT(ARRAY,INDEX,DEFAULT) (if (count ARRAY > INDEX) then {ARRAY select INDEX} else {DEFAULT})
// ACEX Merge
#define ACEX_PREFIX acex
#define XADDON DOUBLES(ACEX_PREFIX,COMPONENT)
#define XGVAR(var) DOUBLES(XADDON,var)
#define EXGVAR(var1,var2) TRIPLES(ACEX_PREFIX,var1,var2)
#define QXGVAR(var) QUOTE(XGVAR(var))
#define QEXGVAR(var1,var2) QUOTE(EXGVAR(var1,var2))
#define QQXGVAR(var) QUOTE(QXGVAR(var))
#define QQEXGVAR(var1,var2) QUOTE(QEXGVAR(var1,var2))
#define ACEX_PREP(func) PREP(func); TRIPLES(XADDON,fnc,func) = DFUNC(func)
#define MACRO_ADDWEAPON(WEAPON,COUNT) class _xx_##WEAPON { \
weapon = #WEAPON; \
count = COUNT; \
}
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
name = #ITEM; \
count = COUNT; \
}
#define MACRO_ADDMAGAZINE(MAGAZINE,COUNT) class _xx_##MAGAZINE { \
magazine = #MAGAZINE; \
count = COUNT; \
}
#define MACRO_ADDBACKPACK(BACKPACK,COUNT) class _xx_##BACKPACK { \
backpack = #BACKPACK; \
count = COUNT; \
}
// weapon types
#define TYPE_WEAPON_PRIMARY 1
#define TYPE_WEAPON_HANDGUN 2
#define TYPE_WEAPON_SECONDARY 4
// magazine types
#define TYPE_MAGAZINE_HANDGUN_AND_GL 16 // mainly
#define TYPE_MAGAZINE_PRIMARY_AND_THROW 256
#define TYPE_MAGAZINE_SECONDARY_AND_PUT 512 // mainly
#define TYPE_MAGAZINE_MISSILE 768
// more types
#define TYPE_BINOCULAR_AND_NVG 4096
#define TYPE_WEAPON_VEHICLE 65536
#define TYPE_ITEM 131072
// item types
#define TYPE_DEFAULT 0
#define TYPE_MUZZLE 101
#define TYPE_OPTICS 201
#define TYPE_FLASHLIGHT 301
#define TYPE_BIPOD 302
#define TYPE_FIRST_AID_KIT 401
#define TYPE_FINS 501 // not implemented
#define TYPE_BREATHING_BOMB 601 // not implemented
#define TYPE_NVG 602
#define TYPE_GOGGLE 603
#define TYPE_SCUBA 604 // not implemented
#define TYPE_HEADGEAR 605
#define TYPE_FACTOR 607
#define TYPE_RADIO 611
#define TYPE_HMD 616
#define TYPE_BINOCULAR 617
#define TYPE_MEDIKIT 619
#define TYPE_TOOLKIT 620
#define TYPE_UAV_TERMINAL 621
#define TYPE_VEST 701
#define TYPE_UNIFORM 801
#define TYPE_BACKPACK 901
#ifdef DISABLE_COMPILE_CACHE
#undef PREP
#define PREP(fncName) DFUNC(fncName) = compile preprocessFileLineNumbers QPATHTOF(functions\DOUBLES(fnc,fncName).sqf)
#else
#undef PREP
#define PREP(fncName) [QPATHTOF(functions\DOUBLES(fnc,fncName).sqf), QFUNC(fncName)] call CBA_fnc_compileFunction
#endif
#define PREP_MODULE(folder) [] call compile preprocessFileLineNumbers QPATHTOF(folder\__PREP__.sqf)
#define ACE_isHC (!hasInterface && !isDedicated)
#define IDC_STAMINA_BAR 193
#define ACE_DEPRECATED(arg1,arg2,arg3) WARNING_3("%1 is deprecated. Support will be dropped in version %2. Replaced by: %3",arg1,arg2,arg3)
#define PFORMAT_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) \
format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7, G=%8, H=%9, I=%10 J=%11', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F), RETNIL(G), RETNIL(H), RETNIL(I), RETNIL(J)]
#ifdef DEBUG_MODE_FULL
#define TRACE_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_10(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E,F,G,H,I,J))
#else
#define TRACE_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) /* disabled */
#endif
#define GRAVITY 9.8066
#define SD_TO_MIN_MAX(d) ((d) * 3.371) // Standard deviation -> min / max of random [min, mid, max]
// Angular unit conversion
#define MRAD_TO_MOA(d) ((d) * 3.43774677) // Conversion factor: 54 / (5 * PI)
#define MOA_TO_MRAD(d) ((d) * 0.29088821) // Conversion factor: (5 * PI) / 54
#define DEG_TO_MOA(d) ((d) * 60) // Conversion factor: 60
#define MOA_TO_DEG(d) ((d) / 60) // Conversion factor: 1 / 60
#define DEG_TO_MRAD(d) ((d) * 17.45329252) // Conversion factor: (50 * PI) / 9
#define MRAD_TO_DEG(d) ((d) / 17.45329252) // Conversion factor: 9 / (50 * PI)
#define MOA_TO_RAD(d) ((d) * 0.00029088) // Conversion factor: PI / 10800
#define ZEUS_ACTION_CONDITION ([_target, {QUOTE(QUOTE(ADDON)) in curatorAddons _this}, missionNamespace, QUOTE(QGVAR(zeusCheck)), 1E11, 'ace_interactMenuClosed'] call EFUNC(common,cachedCall))
#define SUBSKILLS ["aimingAccuracy", "aimingShake", "aimingSpeed", "spotDistance", "spotTime", "courage", "reloadSpeed", "commanding", "general"]
#include "script_debug.hpp"