ACE3/addons/penetration/ace_penetration/DHA.bisurf

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//MIL-DTL-12560
Density = 7.84; // g/cm3
rough = 0.1; // ??????????????????
dust = 0; // ??????????????????
bulletPenetrability = 15; // This is the vanilla penetration coefficient
soundEnviron = "Empty"; // ??????????????????
isWater = "false"; // lol
friction = 0.7; // Physx engine friction
restitution = 0.3; // The amount of energy each particle retains after a collision. Typically this produces a bouncing effect.
impact = "hitMetal"; // duh
soundHit = "Metal"; // duh
deflection = 2; // physx bounce deflecting property used
// Extended ACE settings
layers = 2;
brinell_hardness = 712;
yield_strength = -1;
tensile_strength = 2200;
brinell_hardness_2 = 500;
yield_strength_2 = -1;
tensile_strength_2 = 1640;